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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="Larrin" data-source="post: 8059913" data-attributes="member: 55816"><p>My Level up desire: Cantrips with variety and character. 5e suffers from "Every warlock has eldritch blast, every bard has Viscous mockery, every cleric has <s>sacred flame </s>toll of the dead, every wizard has firebolt" It's not 100% true, but it's pretty common. People like spells that do damage, since bards, clerics, warlocks only have one (two for clerics?) options, everyone takes it. People value damage over side-effect, so the wizard cantrip that does 1d10 at a good range (poison sprays 1d12 can't shake that 10ft range) in given vast preference.</p><p></p><p>I would say every class that has attack cantrips should have a bunch of choices that are flavorful. Plunder 4e's overdeveloped catalog of at-will powers. Give a slew of comparable spells. I would say make all the damage dice the same size as possible, if firebolt was 1d8 with effect, we'd see a lot more of the other ones show up. Make some more Melee attack weapon spells so clerics and weapon-bards can get their cantrip swing on.</p><p></p><p>I'd also like to see modal cantrips like "1d4 damage and choose one: knock prone, push 10ft, or disadvantage on next attack"</p><p></p><p>I spent some time a while back work shopping "eldritch blast" replacements (essentially they'd be effected by any invocation that names eldritch blast) and had fun doing it, but they all kinda had to be 1d8 damage since I wanted effect riders and didn't want to just make a strictly better eldritch blast and the truth is I don't think enough people would take "1d8 fire damage plus something reasonably cool" when "1d10 damage" is at the table.</p><p></p><p>Give fun cantrips, give fun choices.</p></blockquote><p></p>
[QUOTE="Larrin, post: 8059913, member: 55816"] My Level up desire: Cantrips with variety and character. 5e suffers from "Every warlock has eldritch blast, every bard has Viscous mockery, every cleric has [S]sacred flame [/S]toll of the dead, every wizard has firebolt" It's not 100% true, but it's pretty common. People like spells that do damage, since bards, clerics, warlocks only have one (two for clerics?) options, everyone takes it. People value damage over side-effect, so the wizard cantrip that does 1d10 at a good range (poison sprays 1d12 can't shake that 10ft range) in given vast preference. I would say every class that has attack cantrips should have a bunch of choices that are flavorful. Plunder 4e's overdeveloped catalog of at-will powers. Give a slew of comparable spells. I would say make all the damage dice the same size as possible, if firebolt was 1d8 with effect, we'd see a lot more of the other ones show up. Make some more Melee attack weapon spells so clerics and weapon-bards can get their cantrip swing on. I'd also like to see modal cantrips like "1d4 damage and choose one: knock prone, push 10ft, or disadvantage on next attack" I spent some time a while back work shopping "eldritch blast" replacements (essentially they'd be effected by any invocation that names eldritch blast) and had fun doing it, but they all kinda had to be 1d8 damage since I wanted effect riders and didn't want to just make a strictly better eldritch blast and the truth is I don't think enough people would take "1d8 fire damage plus something reasonably cool" when "1d10 damage" is at the table. Give fun cantrips, give fun choices. [/QUOTE]
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[+] What features should a "Advanced 5E" have?
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