Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreyLord" data-source="post: 8060163" data-attributes="member: 4348"><p>I'd like to see something along the lines of what WotC announced initially, one which adds options for ALL editions of the game...which would mean...options...options...options with customization with ideas from every edition of the game...examples would be...</p><p></p><p>1. From BX - AD&D to 3e/3.5 options ....Different proficiency bonuses for different classes.</p><p></p><p>What I mean by this...Martials advanced differently than Rogues, Divines, and Wizards in hitting with weapons. Where a Wizard may get +2 to +6 over their levels, that's only 1/2 advancement. Rogues would advance from +2 to +9 and Martials would advance from +2 to +12 in hitting ability.</p><p></p><p>This could vary greater than this...but that would likely throw the entire system out of balance with 5e monsters unless other options were included. The above uses the old 3e/3.5/PF form of combat advancement where Martials got full advancement, Rogues and Divine got 3/4 advancement, and Arcane casters got 1/2 advancement.</p><p></p><p>In addition, this could also apply to skills. Have it where skills actually have skill point allocations again, however the number of points would differ (once again, similar to 3e/3.5 editions...). This would mean that Rogues may get 6 skill points per level...while Martials get 2 and everyone else gets 3. This keeps the number of skill points low (in accordance with how few skills are distributed or given in 5e), but has them allocate different amounts. To replicate expertise, Rogues could allocate more than one skill point to a skill per level.</p><p></p><p>2. From 2e More options for a more Vancian casting system. While 5e is vancian, it's not quite the same as older systems. Include the options for lower number of starting spells at lower levels (such as like pre3e with 1 spell at 1st level) ...and higher number of spells at higher levels.</p><p></p><p>3. Introduce an option to utilize something like THAC0 (admittedly, could be too much work as you would have to reverse engineer all the AC and To Hit bonuses from Proficiency bonuses).</p><p></p><p>4. From 3e to 3.5 and PF, include ways for people to get Prestige Classes.</p><p></p><p>5. From 3.5...include a way that monsters can be created similar to PC's. They can have classes added to their monster levels.</p><p></p><p>6. From 4e...include a powers system (daily, encounter, utility, at-will). With this include tactical options with each power. Have this applied to Wizards, Fighters, Rogues...etc. Each class...similar to 4e. Thus, it uses the 5e system of combat and saves, but with tactical powers and such...(Admittedly, I'm already working on this system, with a simplified form of it so that powers scale with levels instead of selecting new ones each level...but that's my own work rather than what you guys are doing. Also...this is a LOT of work).</p><p></p><p>7. From AD&D...Include classic classes such as the Cavalier, the Acrobat, and the Assassin as base classes rather than Archetypes.</p><p></p><p>8. From AD&D...include a classic saves system (5 saves) which have static bonuses which decrease (makes it easier to roll over as you gain higher levels).</p><p></p><p>9. From 3e, 3.5, and modified in 4e...include a simplified save system which only has 3 saves (Fortitude, Reflex, and Will). One could even use the Proficiency bonus for this as it reflects similar numbers to 3e for some of the weaker saves (+1-+6).</p><p></p><p>10. From 4e or 3e...include a Psionics system which reflects a lot of similarities to how magic works, but is different...many seem to want Psionics. Also include the Warlord Class.</p><p></p><p>Edit - After reading other thoughts, one more to add...</p><p>From AD&D - Include stronghold rules and follower rules. In otherwords...Name Level. Give rules for building a stronghold and people flocking to you as followers. Perhaps even include a battlesystem.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8060163, member: 4348"] I'd like to see something along the lines of what WotC announced initially, one which adds options for ALL editions of the game...which would mean...options...options...options with customization with ideas from every edition of the game...examples would be... 1. From BX - AD&D to 3e/3.5 options ....Different proficiency bonuses for different classes. What I mean by this...Martials advanced differently than Rogues, Divines, and Wizards in hitting with weapons. Where a Wizard may get +2 to +6 over their levels, that's only 1/2 advancement. Rogues would advance from +2 to +9 and Martials would advance from +2 to +12 in hitting ability. This could vary greater than this...but that would likely throw the entire system out of balance with 5e monsters unless other options were included. The above uses the old 3e/3.5/PF form of combat advancement where Martials got full advancement, Rogues and Divine got 3/4 advancement, and Arcane casters got 1/2 advancement. In addition, this could also apply to skills. Have it where skills actually have skill point allocations again, however the number of points would differ (once again, similar to 3e/3.5 editions...). This would mean that Rogues may get 6 skill points per level...while Martials get 2 and everyone else gets 3. This keeps the number of skill points low (in accordance with how few skills are distributed or given in 5e), but has them allocate different amounts. To replicate expertise, Rogues could allocate more than one skill point to a skill per level. 2. From 2e More options for a more Vancian casting system. While 5e is vancian, it's not quite the same as older systems. Include the options for lower number of starting spells at lower levels (such as like pre3e with 1 spell at 1st level) ...and higher number of spells at higher levels. 3. Introduce an option to utilize something like THAC0 (admittedly, could be too much work as you would have to reverse engineer all the AC and To Hit bonuses from Proficiency bonuses). 4. From 3e to 3.5 and PF, include ways for people to get Prestige Classes. 5. From 3.5...include a way that monsters can be created similar to PC's. They can have classes added to their monster levels. 6. From 4e...include a powers system (daily, encounter, utility, at-will). With this include tactical options with each power. Have this applied to Wizards, Fighters, Rogues...etc. Each class...similar to 4e. Thus, it uses the 5e system of combat and saves, but with tactical powers and such...(Admittedly, I'm already working on this system, with a simplified form of it so that powers scale with levels instead of selecting new ones each level...but that's my own work rather than what you guys are doing. Also...this is a LOT of work). 7. From AD&D...Include classic classes such as the Cavalier, the Acrobat, and the Assassin as base classes rather than Archetypes. 8. From AD&D...include a classic saves system (5 saves) which have static bonuses which decrease (makes it easier to roll over as you gain higher levels). 9. From 3e, 3.5, and modified in 4e...include a simplified save system which only has 3 saves (Fortitude, Reflex, and Will). One could even use the Proficiency bonus for this as it reflects similar numbers to 3e for some of the weaker saves (+1-+6). 10. From 4e or 3e...include a Psionics system which reflects a lot of similarities to how magic works, but is different...many seem to want Psionics. Also include the Warlord Class. Edit - After reading other thoughts, one more to add... From AD&D - Include stronghold rules and follower rules. In otherwords...Name Level. Give rules for building a stronghold and people flocking to you as followers. Perhaps even include a battlesystem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
Top