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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="TheSword" data-source="post: 8060244" data-attributes="member: 6879661"><p>Good luck with this project. I hope you’re able to chart a course between the many competing opinions while still being recognizably d&d.</p><p></p><p>Avoiding this becoming a regression to 3e that adds unnecessary complexity. Does it really make the game more fun if stealth is +3, Perception is +4 and Persuasion is +5 rather than just having all three at +4 or instance. Is a half feat every two levels really that much better than a full feat every four?</p><p></p><p>Or the reverse, the smoothing out that some people have requested, where everything is homogenized. The Dex superstat problem becomes spread to all stats depending on class. Races/heritage becomes generic and distinctions no longer matter.</p><p></p><p>Or lastly the product just becomes more of the same, and really we’re just adding bloat. Some people will always want more options, more feats, more abilities. There will never be satisfaction because power creep when feeding the beast like that is inevitable.</p><p></p><p>It’s worth noting that the skill example I gave is an example of power creep where now an alteration that in principal adds granularity just allows for higher bonuses where proficiency is exceeded. I’m not interested in a system that makes PCs more powerful. I am interested in one that makes PCs and DMs more empowered.</p><p></p><p>Good luck, if anyone can do this it will be you guys. As others have said I would definitely make sure you’re pretty certain what WOC are releasing in the near future to avoid trying to fill a space that isn’t really there.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8060244, member: 6879661"] Good luck with this project. I hope you’re able to chart a course between the many competing opinions while still being recognizably d&d. Avoiding this becoming a regression to 3e that adds unnecessary complexity. Does it really make the game more fun if stealth is +3, Perception is +4 and Persuasion is +5 rather than just having all three at +4 or instance. Is a half feat every two levels really that much better than a full feat every four? Or the reverse, the smoothing out that some people have requested, where everything is homogenized. The Dex superstat problem becomes spread to all stats depending on class. Races/heritage becomes generic and distinctions no longer matter. Or lastly the product just becomes more of the same, and really we’re just adding bloat. Some people will always want more options, more feats, more abilities. There will never be satisfaction because power creep when feeding the beast like that is inevitable. It’s worth noting that the skill example I gave is an example of power creep where now an alteration that in principal adds granularity just allows for higher bonuses where proficiency is exceeded. I’m not interested in a system that makes PCs more powerful. I am interested in one that makes PCs and DMs more empowered. Good luck, if anyone can do this it will be you guys. As others have said I would definitely make sure you’re pretty certain what WOC are releasing in the near future to avoid trying to fill a space that isn’t really there. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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