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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8060325" data-attributes="member: 6871653"><p>One other features ideas:</p><p></p><p>This is a personal pet-peeve, probably unshared and opposed by a lot of people, but...</p><p></p><p>- if you start messing with the spells, I'd go with Illusion and Enchantment spells that have a specific mechanical effect instead of being left to the group's judgement. I was reminded by a recent post on the D&D forum about Suggestion, which is the spell I hate the most in the game. 4e had a nice way of doing illusion and enchantment by letting the caster move/frightened/daze/confuse etc a target. There's nothing more dull as a Dm to have to pause to think about if Orc num.367 is intelligent enough to test an illusion, or what would be its reaction to the sight of said illusion, and does he like Orc num.59 enough to tell him its an illusion. Same with Suggestion, I dont like how you need to pause to consider if Bandit Captain num.47 would consider the request to flee as reasonable, does he have a boss over him that could threaten him with death? is fleeing punishable by death in his crew? I'd prefer something like a lesser version of Compulsion.</p><p></p><p>- An idea from Reddit: remove the History skill and instead use Language proficiency to roll check related to a specific culture OR give advantage to social or history check when you are both trained in the skill and the language of the ''target''.</p><p></p><p>- If skills are still related to an ability score, maybe put Intimidation in Strength?</p><p></p><p>EDITED to add:</p><p></p><p>- Make ''Suprised'' a condition! When you surprise someone, they gain the Surprised condition until the start of their next turn.</p><p></p><p>- Disease should either be a condition (I usually go with ''Disadvantage'' on healing roll).</p><p></p><p>- Maybe bring back the Weakened condition (''Disadvantage'' on damage roll) and Dazed (Disadvantage on saves).</p><p></p><p>Anyway the idea is to have a little more variety in terms of affliction to threaten the players beyond ''disadvantage on everything'' or HP loss. </p><p></p><p>- Also, maybe simplify the Stealth rules a little. Like: Use an Action to Hide when you have at least 1/2 cover. Roll a Stealth roll against the Passive Perception of all creatures you from which you have cover. On a success, you are <em>Invisible</em> to the creature until the start of your next turn or you make an attack or provoke a saving throw.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8060325, member: 6871653"] One other features ideas: This is a personal pet-peeve, probably unshared and opposed by a lot of people, but... - if you start messing with the spells, I'd go with Illusion and Enchantment spells that have a specific mechanical effect instead of being left to the group's judgement. I was reminded by a recent post on the D&D forum about Suggestion, which is the spell I hate the most in the game. 4e had a nice way of doing illusion and enchantment by letting the caster move/frightened/daze/confuse etc a target. There's nothing more dull as a Dm to have to pause to think about if Orc num.367 is intelligent enough to test an illusion, or what would be its reaction to the sight of said illusion, and does he like Orc num.59 enough to tell him its an illusion. Same with Suggestion, I dont like how you need to pause to consider if Bandit Captain num.47 would consider the request to flee as reasonable, does he have a boss over him that could threaten him with death? is fleeing punishable by death in his crew? I'd prefer something like a lesser version of Compulsion. - An idea from Reddit: remove the History skill and instead use Language proficiency to roll check related to a specific culture OR give advantage to social or history check when you are both trained in the skill and the language of the ''target''. - If skills are still related to an ability score, maybe put Intimidation in Strength? EDITED to add: - Make ''Suprised'' a condition! When you surprise someone, they gain the Surprised condition until the start of their next turn. - Disease should either be a condition (I usually go with ''Disadvantage'' on healing roll). - Maybe bring back the Weakened condition (''Disadvantage'' on damage roll) and Dazed (Disadvantage on saves). Anyway the idea is to have a little more variety in terms of affliction to threaten the players beyond ''disadvantage on everything'' or HP loss. - Also, maybe simplify the Stealth rules a little. Like: Use an Action to Hide when you have at least 1/2 cover. Roll a Stealth roll against the Passive Perception of all creatures you from which you have cover. On a success, you are [I]Invisible[/I] to the creature until the start of your next turn or you make an attack or provoke a saving throw. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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