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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8060767" data-attributes="member: 6871653"><p>[USER=6694221]@Haldrik[/USER], when you look at it, most problems you have with abilities arent that much the abilities themselves, but HOW they are used. Without removing them or changing them for something else, I think this here book is a good opportunity to correct some weirdness as you noted in your post.</p><p></p><p>- Move the landing part of falls and jumps to STR. I personally removed ''Acrobatics'', so players wont be tempted to argue that they can acrobatically climb or jump or what not. Somersaults, backflips, handstands are all covered by STR (Athletic).</p><p></p><p>- I personally went with STR having an influence on ranged attack's range. The base short/long range of thrown/bows weapons is rather low and you gain a bonus equal to 2-3 x your STR score to the range. Crossbows have the advantage of having a range not influenced by STR.</p><p></p><p>- Time to move perception away from Wisdom! I personally merged Investigation and Perception to Awareness and make it INT-based instead to make INT more than just knowledge, but also mental and observational acuity. Sharp mind and all that, if you want.</p><p></p><p>- To make all builds potentially able to participate equally (stat-wise) in social encounters, I moved Intimidation to STR and Bluff to INT.</p><p></p><p>- As I personally prefer the ''defense/resilience'' stats (CON and WIS) to be more reactive and less active, I removed skills from WIS. Nature Lore and Medicine to INT, Insight to CHA, Survival to STR. I also went back to the Streetwise skills (CHA).</p><p></p><p>- Move Initiative to +level (+HD or +CR for monster).</p><p></p><p>- Put a a 11 STR requirement for light armor and shields.</p><p></p><p>This way, you have social and exploration skills over 4 stats, the 2 most common Saves do not have skills but they wont be dumped because a fail CON or WIS saves generally hurts like hell. DEX is not longer a powerstat because its lost 1 skill, Initiative and STR is still required for ranged build and light armor build.</p><p></p><p> </p><table style='width: 100%'><tr><td> <br /> <p style="text-align: center"><br /> </p> </td><td> <br /> <p style="text-align: center">STRENGTH</p> </td><td> <br /> <p style="text-align: center">CONSTITUTION</p> </td><td> <br /> <p style="text-align: center">DEXTERITY</p> </td><td> <br /> <p style="text-align: center">INTELLIGENCE</p> </td><td> <br /> <p style="text-align: center">WISDOM</p> </td><td> <br /> <p style="text-align: center">CHARISMA</p> </td></tr><tr><td> <br /> MODIFIER<br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td></tr><tr><td> <br /> SCORES<br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td></tr><tr><td> <br /> SAVES<br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td><td> <br /> <br /> <br /> </td></tr><tr><td> <br /> SKILLS<br /> </td><td> <br /> ATHLETIC<br /> <br /> INTMIDATION<br /> <br /> SURVIVAL<br /> </td><td> <br /> <p style="text-align: center">-</p> </td><td> <br /> SLEIGTH OF HANDS<br /> <br /> STEALTH<br /> <br /> <br /> <br /> </td><td> <br /> ARCANA<br /> <br /> AWARENESS<br /> <br /> DECEPTION<br /> <br /> MEDICINE<br /> <br /> NATURE<br /> <br /> RELIGION<br /> </td><td> <br /> <p style="text-align: center">-</p> </td><td> <br /> ANIMAL HANDLING<br /> <br /> INSIGHT<br /> <br /> PERSUASION<br /> </td></tr></table><p></p><p>Edited for clarity:</p><ul> <li data-xf-list-type="ul">Performance is removed in favor of a CHA or DEX check with appropriate instruments.</li> <li data-xf-list-type="ul">History is removed in favor of INT checl with the appropriate Language which also count as ''cultural and historical lore about this people''.</li> <li data-xf-list-type="ul">Survival is STR because I consider it the activity of exploring an environment, physically navigating it and dealing with its reality, including hunting, climbing, cutting wood, fishing etc. Should a encounter feature specifically plants or animal based challenges, I would a INT (Nature) or CHA (Animal Handling).</li> <li data-xf-list-type="ul">Deception includes mind game, disguises, forgery as well as the act of lying or hiding intentions. </li> <li data-xf-list-type="ul">I think that makes all stats more or less balanced in usefulness and makes a dump stat a really bad idea.</li> </ul></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8060767, member: 6871653"] [USER=6694221]@Haldrik[/USER], when you look at it, most problems you have with abilities arent that much the abilities themselves, but HOW they are used. Without removing them or changing them for something else, I think this here book is a good opportunity to correct some weirdness as you noted in your post. - Move the landing part of falls and jumps to STR. I personally removed ''Acrobatics'', so players wont be tempted to argue that they can acrobatically climb or jump or what not. Somersaults, backflips, handstands are all covered by STR (Athletic). - I personally went with STR having an influence on ranged attack's range. The base short/long range of thrown/bows weapons is rather low and you gain a bonus equal to 2-3 x your STR score to the range. Crossbows have the advantage of having a range not influenced by STR. - Time to move perception away from Wisdom! I personally merged Investigation and Perception to Awareness and make it INT-based instead to make INT more than just knowledge, but also mental and observational acuity. Sharp mind and all that, if you want. - To make all builds potentially able to participate equally (stat-wise) in social encounters, I moved Intimidation to STR and Bluff to INT. - As I personally prefer the ''defense/resilience'' stats (CON and WIS) to be more reactive and less active, I removed skills from WIS. Nature Lore and Medicine to INT, Insight to CHA, Survival to STR. I also went back to the Streetwise skills (CHA). - Move Initiative to +level (+HD or +CR for monster). - Put a a 11 STR requirement for light armor and shields. This way, you have social and exploration skills over 4 stats, the 2 most common Saves do not have skills but they wont be dumped because a fail CON or WIS saves generally hurts like hell. DEX is not longer a powerstat because its lost 1 skill, Initiative and STR is still required for ranged build and light armor build. [TABLE] [TR] [TD] [CENTER] [/CENTER] [/TD] [TD] [CENTER]STRENGTH[/CENTER] [/TD] [TD] [CENTER]CONSTITUTION[/CENTER] [/TD] [TD] [CENTER]DEXTERITY[/CENTER] [/TD] [TD] [CENTER]INTELLIGENCE[/CENTER] [/TD] [TD] [CENTER]WISDOM[/CENTER] [/TD] [TD] [CENTER]CHARISMA[/CENTER] [/TD] [/TR] [TR] [TD] MODIFIER [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [/TR] [TR] [TD] SCORES [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [/TR] [TR] [TD] SAVES [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [TD] [/TD] [/TR] [TR] [TD] SKILLS [/TD] [TD] ATHLETIC INTMIDATION SURVIVAL [/TD] [TD] [CENTER]-[/CENTER] [/TD] [TD] SLEIGTH OF HANDS STEALTH [/TD] [TD] ARCANA AWARENESS DECEPTION MEDICINE NATURE RELIGION [/TD] [TD] [CENTER]-[/CENTER] [/TD] [TD] ANIMAL HANDLING INSIGHT PERSUASION [/TD] [/TR] [/TABLE] Edited for clarity: [LIST] [*]Performance is removed in favor of a CHA or DEX check with appropriate instruments. [*]History is removed in favor of INT checl with the appropriate Language which also count as ''cultural and historical lore about this people''. [*]Survival is STR because I consider it the activity of exploring an environment, physically navigating it and dealing with its reality, including hunting, climbing, cutting wood, fishing etc. Should a encounter feature specifically plants or animal based challenges, I would a INT (Nature) or CHA (Animal Handling). [*]Deception includes mind game, disguises, forgery as well as the act of lying or hiding intentions. [*]I think that makes all stats more or less balanced in usefulness and makes a dump stat a really bad idea. [/LIST] [/QUOTE]
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[+] What features should a "Advanced 5E" have?
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