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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="cbwjm" data-source="post: 8060823" data-attributes="member: 6788732"><p>I was thinking about races and about how to make them a bit more interesting with a few more options for an advanced 5e and I think I would go with something like the following.</p><p></p><p>Races have the following ability score increases</p><ul> <li data-xf-list-type="ul">+2 to a specific ability score. This represents the score that most typically identifies the race. Dwarves are hardy, elves and halflings are dexterous, half-orcs and dragonborn are strong.</li> <li data-xf-list-type="ul">Each race receives an additional +2 or two +1s to add to different abilities (much like a regular ASI on level up, this is the choice of the player, for even more customisation, this could be replaced with a feat, a high elven wizard might start with the keen mind or even the prodigy feat to begin with expertise in arcana)</li> </ul><p>Subraces now provide racial powers that are typical for the subrace. A high elf gets a cantrip, a wood elf is able to hide while lightly obscured, a hill dwarf receives additional hit points, etc. Subraces can also include an additional note for which explains their typical ability score increase. A high elf might have something along the lines of "High elves tend to value learning and will typically increase their Intelligence score". This isn’t a hard and fast rule, just a suggestion for classic subraces. </p><p></p><p>A subrace is now similar to the following, with a couple of options. Note that I beefed up the elven weapon training a bit, if chosen the elf using their elven weapons rolls a minimum of a 2 for damage.</p><p></p><p><strong>High Elf</strong></p><p>High elves value learning and tend to master the basics of magic. In some elven strongholds, the people are trained in weapons for the defence of the stronghold, in others, they are focused on learning skills and tools of trade.</p><p></p><p>In addition to the standard elven abilities, a high elf has the following racial abilities.</p><p></p><p><strong>High Elf Standard Abilities</strong></p><p><strong>Cantrip</strong>. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.</p><p><strong>Extra Language</strong>. You can speak, read, and write one extra language of your choice.</p><p></p><p><strong>High Elf Optional Abilities (choose one)</strong></p><ul> <li data-xf-list-type="ul"><strong>Elf Weapon Training</strong>. You have proficiency with the longsword, shortsword, shortbow, and longbow. Whenever you roll damage when using one of these weapons you can treat a roll of 1 as a 2.</li> <li data-xf-list-type="ul"><strong>Glantrian High Elf Weapon Training</strong>. The elves of Glantri favour the rapier and the sabre (scimitar) as melee weapons of choice, you have proficiency with the rapier, sabre (scimitar), shortbow, and longbow. Whenever you roll damage when using one of these weapons you can treat a roll of 1 as a 2. <em>(I added this as an example of how high elves from different regions might favour different weapons)</em></li> <li data-xf-list-type="ul"><strong>Skilled</strong>. You have proficiency with one skill and tool of your choice. <br /> <br /> <br /> <br /> </li> </ul></blockquote><p></p>
[QUOTE="cbwjm, post: 8060823, member: 6788732"] I was thinking about races and about how to make them a bit more interesting with a few more options for an advanced 5e and I think I would go with something like the following. Races have the following ability score increases [LIST] [*]+2 to a specific ability score. This represents the score that most typically identifies the race. Dwarves are hardy, elves and halflings are dexterous, half-orcs and dragonborn are strong. [*]Each race receives an additional +2 or two +1s to add to different abilities (much like a regular ASI on level up, this is the choice of the player, for even more customisation, this could be replaced with a feat, a high elven wizard might start with the keen mind or even the prodigy feat to begin with expertise in arcana) [/LIST] Subraces now provide racial powers that are typical for the subrace. A high elf gets a cantrip, a wood elf is able to hide while lightly obscured, a hill dwarf receives additional hit points, etc. Subraces can also include an additional note for which explains their typical ability score increase. A high elf might have something along the lines of "High elves tend to value learning and will typically increase their Intelligence score". This isn’t a hard and fast rule, just a suggestion for classic subraces. A subrace is now similar to the following, with a couple of options. Note that I beefed up the elven weapon training a bit, if chosen the elf using their elven weapons rolls a minimum of a 2 for damage. [B]High Elf[/B] High elves value learning and tend to master the basics of magic. In some elven strongholds, the people are trained in weapons for the defence of the stronghold, in others, they are focused on learning skills and tools of trade. In addition to the standard elven abilities, a high elf has the following racial abilities. [B]High Elf Standard Abilities Cantrip[/B]. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. [B]Extra Language[/B]. You can speak, read, and write one extra language of your choice. [B]High Elf Optional Abilities (choose one)[/B] [LIST] [*][B]Elf Weapon Training[/B]. You have proficiency with the longsword, shortsword, shortbow, and longbow. Whenever you roll damage when using one of these weapons you can treat a roll of 1 as a 2. [*][B]Glantrian High Elf Weapon Training[/B]. The elves of Glantri favour the rapier and the sabre (scimitar) as melee weapons of choice, you have proficiency with the rapier, sabre (scimitar), shortbow, and longbow. Whenever you roll damage when using one of these weapons you can treat a roll of 1 as a 2. [I](I added this as an example of how high elves from different regions might favour different weapons)[/I] [*][B]Skilled[/B]. You have proficiency with one skill and tool of your choice. [/LIST] [/QUOTE]
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[+] What features should a "Advanced 5E" have?
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