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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="ThatGuySteve" data-source="post: 8060931" data-attributes="member: 7025775"><p><strong>Equipment</strong></p><p>Meaningful differences between weapons. Differing the damage type isn't meaningful enough to be worth bloating the list as very few creatures have different resistance/vulnerability vs the different damage types. We don't need to bring back the 30 different polearms from earlier editions, nor 12 different swords to cover every combination of damage dice, finesse and light property. </p><p></p><p>Become an "expert" in a weapon group (axes, heavy swords, spears, etc) to unlock special abilities. </p><p></p><p>Make shields better, some kind of active defence rather than just a static +2 AC. Eg when you take the dodge action you gain resistance to the first attack that hits you until the start of your next turn. </p><p></p><p><strong>Magic</strong></p><p>Allow preparation classes to switch during the course of the day, such as one change per short rest. Can't see it unbalancing things wildly. From an in character perspective it doesn't make sense to me - this morning a memorised these spells but I can't read anything different directly out of my spellbook until I've had a full night sleep; I can't remove your Curse, I didn't pray for that power this morning; I can't nullify the poison I didn't *whatever druids do *. </p><p></p><p>Shorter spell lists generally for classes, longer lists for subclasses. Gate some of the better spells to subclasses to make the subclass more appealing. Too many subclasses have garbage options you would never pick over a regular list spell (looking at you, Dominate Beast, sneaking onto two warlock subclasses). </p><p></p><p>Let warlocks play with more than just Eldritch Blast, have invocations affect all damaging cantrips. Let other classes play with modifying cantrips as well.</p></blockquote><p></p>
[QUOTE="ThatGuySteve, post: 8060931, member: 7025775"] [B]Equipment[/B] Meaningful differences between weapons. Differing the damage type isn't meaningful enough to be worth bloating the list as very few creatures have different resistance/vulnerability vs the different damage types. We don't need to bring back the 30 different polearms from earlier editions, nor 12 different swords to cover every combination of damage dice, finesse and light property. Become an "expert" in a weapon group (axes, heavy swords, spears, etc) to unlock special abilities. Make shields better, some kind of active defence rather than just a static +2 AC. Eg when you take the dodge action you gain resistance to the first attack that hits you until the start of your next turn. [B]Magic[/B] Allow preparation classes to switch during the course of the day, such as one change per short rest. Can't see it unbalancing things wildly. From an in character perspective it doesn't make sense to me - this morning a memorised these spells but I can't read anything different directly out of my spellbook until I've had a full night sleep; I can't remove your Curse, I didn't pray for that power this morning; I can't nullify the poison I didn't *whatever druids do *. Shorter spell lists generally for classes, longer lists for subclasses. Gate some of the better spells to subclasses to make the subclass more appealing. Too many subclasses have garbage options you would never pick over a regular list spell (looking at you, Dominate Beast, sneaking onto two warlock subclasses). Let warlocks play with more than just Eldritch Blast, have invocations affect all damaging cantrips. Let other classes play with modifying cantrips as well. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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