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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="Haldrik" data-source="post: 8062169" data-attributes="member: 6694221"><p>If each culture is built out of a set backgrounds, then use the background to decide which language the character knows.</p><p></p><p>For example, instead of making sword and bow proficiencies an Elf race trait, make them two specific backgrounds that exist in a specific community in a specific culture, that a player can choose from. For example, one culture might have mandatory military service, and one military unit are sword dancers whose fighting style features gymnastic sword fighting techniques that allow the use of longsword as a finesse weapon and as a spellcasting focus. But the archery military unit is a different background.</p><p></p><p>As is apparent, it is the setting guide that defines which cultures exists, thus which backgrounds exist.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8062169, member: 6694221"] If each culture is built out of a set backgrounds, then use the background to decide which language the character knows. For example, instead of making sword and bow proficiencies an Elf race trait, make them two specific backgrounds that exist in a specific community in a specific culture, that a player can choose from. For example, one culture might have mandatory military service, and one military unit are sword dancers whose fighting style features gymnastic sword fighting techniques that allow the use of longsword as a finesse weapon and as a spellcasting focus. But the archery military unit is a different background. As is apparent, it is the setting guide that defines which cultures exists, thus which backgrounds exist. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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