Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 8063198" data-attributes="member: 7015698"><p>Because a specie is not a culture. Just looking at humans in the real world in the past and present and you'll see tons of difference in upbringing. The idea that 'Elf' or 'Dwarves' are all that same, or that species like Orcs, Drow, Goblins, etc, are born with naturally 'evil' traits is filled with all sorts of weird real world connotations, unintentional or not. </p><p></p><p>Divorcing what is genetic from what is learned would help add variety, but also avoid unfortunate implications.</p><p></p><p>The idea, at least the one I would suggest, would be to allow the DM to create their own set of cultures (which would themselves be built by smushing one of each Environmental and Societal traits together), and so the PC would just pick from the available species and one of the DM's pre-set cultures, creating a replacement 'race' block that could cover the stuff the Race pick normally does. </p><p></p><p></p><p></p><p></p><p>To a point yes, but what I'm advocating is just 1 more segment of what is already there. Instead of Race-Background-Class, you go Species-Culture-Background-Class. That way, an Elf Noble Wizard from the Norther Metropolis and an Elf Noble Wizard from the Forest Conclave won't feel like the same character, even if they pick all the same Class element.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8063198, member: 7015698"] Because a specie is not a culture. Just looking at humans in the real world in the past and present and you'll see tons of difference in upbringing. The idea that 'Elf' or 'Dwarves' are all that same, or that species like Orcs, Drow, Goblins, etc, are born with naturally 'evil' traits is filled with all sorts of weird real world connotations, unintentional or not. Divorcing what is genetic from what is learned would help add variety, but also avoid unfortunate implications. The idea, at least the one I would suggest, would be to allow the DM to create their own set of cultures (which would themselves be built by smushing one of each Environmental and Societal traits together), and so the PC would just pick from the available species and one of the DM's pre-set cultures, creating a replacement 'race' block that could cover the stuff the Race pick normally does. To a point yes, but what I'm advocating is just 1 more segment of what is already there. Instead of Race-Background-Class, you go Species-Culture-Background-Class. That way, an Elf Noble Wizard from the Norther Metropolis and an Elf Noble Wizard from the Forest Conclave won't feel like the same character, even if they pick all the same Class element. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
Top