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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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<blockquote data-quote="Elondir II" data-source="post: 8065434" data-attributes="member: 7025832"><p>I want a smoothly progressive epic level system that has no level cap and doesn't feel tacked on like 3e epic and Pathfibder mythic. Make it smooth and nkt jarring between levels 20 and 21.</p><p></p><p>Psionics in the AD&D 2e style but easier to use.</p><p></p><p>Fighters that don't suck at high levels.</p><p></p><p>Multiclassing that doesn't sacrifice spell levels for versatility but is balanced in its own way.</p><p></p><p>3-Class hybrid classes.</p><p></p><p>The factotum class from Dungeonscape.</p><p></p><p>The stuff from Ultimate Campaign adapted to 5e and improved.</p><p></p><p>Rules for creating new races and classes balanced with the currently available ones.</p><p></p><p>Magic item creation rules.</p><p></p><p>Progress level 3 through 10 technology. Maybe multiple cheap paperbacks or a big tome divided into progress levels. Especially cover the Age of Discovery, Napoleon, steampunk, deiselpunk, atompunk, raypunk, cassette futurism, space opera, post-apocalyptic, and cyberpunk. </p><p></p><p>Time travel rules like the old 2e Chronomancer book.</p><p></p><p>SimCity (Serf City here we come?).</p><p></p><p>I would like to be able to easily convert a few of my old favorite characters from previous editions:</p><p></p><p>An irda ranger 35/mage 30/thief 53 with a spelljammer and some crazy custom epic magic items.</p><p>A chronomancer 14 with Gamma World gear.</p><p>A half-fey aasimar bard 10/sublime chord 3 specializing on charm and dominate spells, with a changeling artificer 11 as a cohort.</p><p>A human preserver 20/psionicist 20/avangion 10.</p><p>A feytouched factotum 7.</p></blockquote><p></p>
[QUOTE="Elondir II, post: 8065434, member: 7025832"] I want a smoothly progressive epic level system that has no level cap and doesn't feel tacked on like 3e epic and Pathfibder mythic. Make it smooth and nkt jarring between levels 20 and 21. Psionics in the AD&D 2e style but easier to use. Fighters that don't suck at high levels. Multiclassing that doesn't sacrifice spell levels for versatility but is balanced in its own way. 3-Class hybrid classes. The factotum class from Dungeonscape. The stuff from Ultimate Campaign adapted to 5e and improved. Rules for creating new races and classes balanced with the currently available ones. Magic item creation rules. Progress level 3 through 10 technology. Maybe multiple cheap paperbacks or a big tome divided into progress levels. Especially cover the Age of Discovery, Napoleon, steampunk, deiselpunk, atompunk, raypunk, cassette futurism, space opera, post-apocalyptic, and cyberpunk. Time travel rules like the old 2e Chronomancer book. SimCity (Serf City here we come?). I would like to be able to easily convert a few of my old favorite characters from previous editions: An irda ranger 35/mage 30/thief 53 with a spelljammer and some crazy custom epic magic items. A chronomancer 14 with Gamma World gear. A half-fey aasimar bard 10/sublime chord 3 specializing on charm and dominate spells, with a changeling artificer 11 as a cohort. A human preserver 20/psionicist 20/avangion 10. A feytouched factotum 7. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
[+] What features should a "Advanced 5E" have?
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