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What fighting styles would you add?
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<blockquote data-quote="Stormonu" data-source="post: 9314172" data-attributes="member: 52734"><p>These are the ones I've been working on.</p><p></p><p><strong>Armored:</strong> When wearing medium or heavy armor, as a reaction you gain damage resistance to bludgeoning, piercing or slashing weapons against an attack that hit you. You can use this ability a number of times equal to your proficiency bonus. You regain all uses after a short or long rest.</p><p></p><p><strong>Brawler:</strong> Your unarmed attacks deal 1d4 bludgeoning damage and are considered light and finesse weapons.</p><p></p><p><strong>Grappler:</strong> When you start a grapple, you deal 1d4 bludgeoning damage to the target. Each round you maintain the</p><p>grapple, as a bonus action you automatically deal damage equal to your proficiency modifier on the start of your turn.</p><p></p><p><strong>Light Weapon Fighting:</strong> When using a weapon with the Light property, increase the damage die by one step, d4 –> d6 –> d8 –> d10 –> d12/2d6 –> 2d8.</p><p></p><p><strong>Mobility:</strong> When unarmored or wearing armor that does not give you disadvantage to Stealth, you increase your speed by 5 feet, and non-magical difficult terrain does not slow you down.</p><p></p><p><strong>Mounted: </strong>When you are mounted and your mount moves at least 20 feet and you hit with your first weapon attack, it is</p><p>treated as a critical hit. While aback a trained mount, you treat it as an independent mount, allowing it to move and fight as you desire. However, unlike a normal independent mount, it acts on your initiative.</p><p></p><p><strong>Unarmored Defense:</strong> When wearing no armor and not using a shield, you add your Intelligence modifier to your AC (minimum 1).</p><p></p><p><strong>Weapon Master:</strong> Choose one weapon. When attacking with the weapon, you gain an additional bonus to hit equal to half your proficiency bonus (rounded down) and deal extra damage equal to your Proficiency bonus.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9314172, member: 52734"] These are the ones I've been working on. [B]Armored:[/B] When wearing medium or heavy armor, as a reaction you gain damage resistance to bludgeoning, piercing or slashing weapons against an attack that hit you. You can use this ability a number of times equal to your proficiency bonus. You regain all uses after a short or long rest. [B]Brawler:[/B] Your unarmed attacks deal 1d4 bludgeoning damage and are considered light and finesse weapons. [B]Grappler:[/B] When you start a grapple, you deal 1d4 bludgeoning damage to the target. Each round you maintain the grapple, as a bonus action you automatically deal damage equal to your proficiency modifier on the start of your turn. [B]Light Weapon Fighting:[/B] When using a weapon with the Light property, increase the damage die by one step, d4 –> d6 –> d8 –> d10 –> d12/2d6 –> 2d8. [B]Mobility:[/B] When unarmored or wearing armor that does not give you disadvantage to Stealth, you increase your speed by 5 feet, and non-magical difficult terrain does not slow you down. [B]Mounted: [/B]When you are mounted and your mount moves at least 20 feet and you hit with your first weapon attack, it is treated as a critical hit. While aback a trained mount, you treat it as an independent mount, allowing it to move and fight as you desire. However, unlike a normal independent mount, it acts on your initiative. [B]Unarmored Defense:[/B] When wearing no armor and not using a shield, you add your Intelligence modifier to your AC (minimum 1). [B]Weapon Master:[/B] Choose one weapon. When attacking with the weapon, you gain an additional bonus to hit equal to half your proficiency bonus (rounded down) and deal extra damage equal to your Proficiency bonus. [/QUOTE]
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What fighting styles would you add?
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