Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What fighting styles would you add?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 9314327" data-attributes="member: 72555"><p>Duelist:</p><p>One-handed melee weapons deal +2 damage. Two-weapon fighting adds your attribute bonus to damage. If you have a hand not holding a weapon, you gain +1 AC.</p><p></p><p>Great Weapon Fighting:</p><p>When using a melee weapon held in two hands, odd rolls on weapon damage dice are maximized. So a 1 on either of 2d6 from a greatsword becomes a 6.</p><p></p><p>Archer:</p><p>You gain a +2 to hit with ranged weapon attacks. If you haven't moved since tgmhe start of your last turn, you can make a ranged weapon attack as a bonus action: this reduces your movement speed to 0.</p><p></p><p>Brawler:</p><p>Your unarmed attacks deal 1d6 plus your strength modifier damage, or 1d8 if both hands are free. So long as you have a hand free, you can push or grab as a bonus action.</p><p></p><p>Defender:</p><p>Your AC is increased by 1. You can replace your dex bonus with your str bonus to AC calculations if you are using a shield. When a creature within your reach, or who you are offering cover to from the source, takes damage, you can reduce that damage by 1d10+your strength modifier as a reaction.</p><p></p><p>Skirmisher:</p><p>Your ranged attacks do not suffer disadvantage from being adjacent to an enemy. If you weapon attack an adjacent creature you did not start the turn adjacent to, you deal an extra +1d6 damage. Creatures you have damaged cannot make opportunity attacks on you on the same turn.</p><p></p><p>...</p><p></p><p>They are designed to overlap slightly, offer a range of options within them, and give a different style of play for each one.</p><p></p><p>For example, Duelist and GWF both boost a versatile weapon, and you get +1 AC by holding it in one hand off your turn.</p><p></p><p>Or duelist and brawler with a hand free.</p><p></p><p>Defender stacks with most styles.</p><p></p><p>Skirmisher works well with duelist (more taps) if you go twf style.</p><p></p><p>Various double weapon feats (pam, double scimitar) work with gwf.</p><p></p><p>Archer with throwing weapons works with duelist. But archer/skirmisher is also tempting.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9314327, member: 72555"] Duelist: One-handed melee weapons deal +2 damage. Two-weapon fighting adds your attribute bonus to damage. If you have a hand not holding a weapon, you gain +1 AC. Great Weapon Fighting: When using a melee weapon held in two hands, odd rolls on weapon damage dice are maximized. So a 1 on either of 2d6 from a greatsword becomes a 6. Archer: You gain a +2 to hit with ranged weapon attacks. If you haven't moved since tgmhe start of your last turn, you can make a ranged weapon attack as a bonus action: this reduces your movement speed to 0. Brawler: Your unarmed attacks deal 1d6 plus your strength modifier damage, or 1d8 if both hands are free. So long as you have a hand free, you can push or grab as a bonus action. Defender: Your AC is increased by 1. You can replace your dex bonus with your str bonus to AC calculations if you are using a shield. When a creature within your reach, or who you are offering cover to from the source, takes damage, you can reduce that damage by 1d10+your strength modifier as a reaction. Skirmisher: Your ranged attacks do not suffer disadvantage from being adjacent to an enemy. If you weapon attack an adjacent creature you did not start the turn adjacent to, you deal an extra +1d6 damage. Creatures you have damaged cannot make opportunity attacks on you on the same turn. ... They are designed to overlap slightly, offer a range of options within them, and give a different style of play for each one. For example, Duelist and GWF both boost a versatile weapon, and you get +1 AC by holding it in one hand off your turn. Or duelist and brawler with a hand free. Defender stacks with most styles. Skirmisher works well with duelist (more taps) if you go twf style. Various double weapon feats (pam, double scimitar) work with gwf. Archer with throwing weapons works with duelist. But archer/skirmisher is also tempting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What fighting styles would you add?
Top