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General Tabletop Discussion
*TTRPGs General
What game mechanics etc. do you, the DM, forbid?
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<blockquote data-quote="WayneLigon" data-source="post: 2772730" data-attributes="member: 3649"><p>PHB, DMG, MM are core. Nothing from non-core books without my approval. To me, though, that just goes without saying but I mention it here because others have. Why? Makes it easier to keep track of what is available.</p><p></p><p>Probably the only thing I can think of is that anyone gaining divine spells must have a patron deity that gives them. The 'godless' option doesn't exist in the vast majority of campaigns I would run though I have a couple I've thought about using where it would make perfect sense. Why? Usually it makes no sense for the world, and it offends my sensibilities.</p><p></p><p>Most of the 3.0 nerfed spell durations become 10mins/level depending on the spell. Why? I saw no reason for most of the 3.5 changes - to me, 3.0 ran perfectly fine and needed no adjustments - but this one irked me the most and so it was changed. I don't <em>like </em> changing core rules <em>at all </em> but that was just too much. </p><p></p><p>Otherwise, I haven't had a problem with anything sufficient enough to ban it.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2772730, member: 3649"] PHB, DMG, MM are core. Nothing from non-core books without my approval. To me, though, that just goes without saying but I mention it here because others have. Why? Makes it easier to keep track of what is available. Probably the only thing I can think of is that anyone gaining divine spells must have a patron deity that gives them. The 'godless' option doesn't exist in the vast majority of campaigns I would run though I have a couple I've thought about using where it would make perfect sense. Why? Usually it makes no sense for the world, and it offends my sensibilities. Most of the 3.0 nerfed spell durations become 10mins/level depending on the spell. Why? I saw no reason for most of the 3.5 changes - to me, 3.0 ran perfectly fine and needed no adjustments - but this one irked me the most and so it was changed. I don't [I]like [/I] changing core rules [I]at all [/I] but that was just too much. Otherwise, I haven't had a problem with anything sufficient enough to ban it. [/QUOTE]
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Community
General Tabletop Discussion
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What game mechanics etc. do you, the DM, forbid?
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