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General Tabletop Discussion
*TTRPGs General
What game mechanics etc. do you, the DM, forbid?
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<blockquote data-quote="Mercule" data-source="post: 2773299" data-attributes="member: 5100"><p>No pokemount. Ever. In fact, Paladin is a PrC, not a base class.</p><p></p><p>No oriental classes, including the monk.</p><p></p><p>No base class has an alignment restriction. That's part of what makes them a base class, not a PrC.</p><p></p><p>Cleric has been replaced with Hong's Priest class. Either way, there's no such thing as a godless priest/cleric. Look up "divine" in the dictionary. Anyone trying to apply the word to something not involving a god (or something "really nice", to be pedantic) is not speaking English. "Divine magic", by definition, is magic from a deity.</p><p></p><p>No substitution levels. Dumb concept. Races as classes are one of the things I least liked about OD&D. Bringing it back, even in part, is not a good thing.</p><p></p><p>Bows and crossbows flipped their crit range. The research I've done indicates that bows are more accurate when fired by a proficient user, but crossbows have more power.</p><p></p><p>No sorcerer. Not because I dislike the class, but because it's a bit pointless when using the spell-point system from UA.</p><p></p><p>No halflings. Don't much like gnomes, either, but I wanted to allow some sort of size small PC race. If I hadn't already had a PC gnome (a Spirit Shaman, either -- talk about no loving from the DM), all gnomes would have quietly morphed into whisper gnomes.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2773299, member: 5100"] No pokemount. Ever. In fact, Paladin is a PrC, not a base class. No oriental classes, including the monk. No base class has an alignment restriction. That's part of what makes them a base class, not a PrC. Cleric has been replaced with Hong's Priest class. Either way, there's no such thing as a godless priest/cleric. Look up "divine" in the dictionary. Anyone trying to apply the word to something not involving a god (or something "really nice", to be pedantic) is not speaking English. "Divine magic", by definition, is magic from a deity. No substitution levels. Dumb concept. Races as classes are one of the things I least liked about OD&D. Bringing it back, even in part, is not a good thing. Bows and crossbows flipped their crit range. The research I've done indicates that bows are more accurate when fired by a proficient user, but crossbows have more power. No sorcerer. Not because I dislike the class, but because it's a bit pointless when using the spell-point system from UA. No halflings. Don't much like gnomes, either, but I wanted to allow some sort of size small PC race. If I hadn't already had a PC gnome (a Spirit Shaman, either -- talk about no loving from the DM), all gnomes would have quietly morphed into whisper gnomes. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
What game mechanics etc. do you, the DM, forbid?
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