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What game mechanics etc. do you, the DM, forbid?
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<blockquote data-quote="Staffan" data-source="post: 2774401" data-attributes="member: 907"><p>Off the top of my head:</p><p>Abilities that ought to be mundane are not restricted to people with a certain class or feat. Anyone with enough skill can find traps (though notably, only rogues and rangers have Search as a class skill in the core rules), and anyone can track (but at -5 if you don't have the feat, though it's expressed as +5 to tracking DCs and having the Track feat give +5).</p><p>Power Attack gives half benefit with light weapons, and 1.5 times benefit with two-handed weapons.</p><p>No Greater Spell Focus. On the plus side, Spell Focus gives +2 by itself.</p><p>I'm considering having Adamantine halve the hardness of objects instead of ignoring it completely, but haven't made up my mind on that.</p><p>You die at -Con, and are staggered (only standard actions, take 1 point of damage from doing strenuous stuff) from 0 down to negative (Con bonus -1). So someone with Con 18 could still act at -3 hp, but falls unconscious and starts bleeding at -4.</p><p></p><p>That's pretty much it for the core rules, at least.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2774401, member: 907"] Off the top of my head: Abilities that ought to be mundane are not restricted to people with a certain class or feat. Anyone with enough skill can find traps (though notably, only rogues and rangers have Search as a class skill in the core rules), and anyone can track (but at -5 if you don't have the feat, though it's expressed as +5 to tracking DCs and having the Track feat give +5). Power Attack gives half benefit with light weapons, and 1.5 times benefit with two-handed weapons. No Greater Spell Focus. On the plus side, Spell Focus gives +2 by itself. I'm considering having Adamantine halve the hardness of objects instead of ignoring it completely, but haven't made up my mind on that. You die at -Con, and are staggered (only standard actions, take 1 point of damage from doing strenuous stuff) from 0 down to negative (Con bonus -1). So someone with Con 18 could still act at -3 hp, but falls unconscious and starts bleeding at -4. That's pretty much it for the core rules, at least. [/QUOTE]
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What game mechanics etc. do you, the DM, forbid?
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