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Community
General Tabletop Discussion
*TTRPGs General
What game mechanics etc. do you, the DM, forbid?
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<blockquote data-quote="Lord Mhoram" data-source="post: 2778941" data-attributes="member: 4789"><p>Oh yeah, one other thing I disallow is anything that will fool a detect alignment good/evil spell/ability - in my games Good and Evil are almost forces of nature/physics, and you can't pretend to be another. And I run two kinds of "evil" there is the little "e" evil - people that lie, murder, steal ect, and the other things that read as a big "E" evil - Evil Outsiders, Evil self willed Undead, any Cleric with a doman that has a spell with the "Evil" descriptor. These are so supernaturally evil that no society, if it knows about them, are accpeted. So a Paladin, who getsa "big E" evil off a detect evil , can cut them down in cold blood and it is within alignment.... and if there is a question, they can just display another paladin abiliy right after to show they haven't lost thier paladinhood. This allows a paladin to get some of the "It's truly evil cut it down where it stands" thing that is one of the cool things a paladin can do, but allows criminals and like to be protected by the law - it is assumed that if anyone has gone so far as to be read with a "big E" they are irredemible. This differentian has helped avoid a lot of the classic paladin problems in my game.</p><p></p><p>I also don't have any evil gods. All gods are good or nuetral - if the being is Evil and Godlike it is a Demon/Devil or whatnot. I give the Demon and Devil lords Deific rank. Leads to a strong Good vs Evil kind of game.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 2778941, member: 4789"] Oh yeah, one other thing I disallow is anything that will fool a detect alignment good/evil spell/ability - in my games Good and Evil are almost forces of nature/physics, and you can't pretend to be another. And I run two kinds of "evil" there is the little "e" evil - people that lie, murder, steal ect, and the other things that read as a big "E" evil - Evil Outsiders, Evil self willed Undead, any Cleric with a doman that has a spell with the "Evil" descriptor. These are so supernaturally evil that no society, if it knows about them, are accpeted. So a Paladin, who getsa "big E" evil off a detect evil , can cut them down in cold blood and it is within alignment.... and if there is a question, they can just display another paladin abiliy right after to show they haven't lost thier paladinhood. This allows a paladin to get some of the "It's truly evil cut it down where it stands" thing that is one of the cool things a paladin can do, but allows criminals and like to be protected by the law - it is assumed that if anyone has gone so far as to be read with a "big E" they are irredemible. This differentian has helped avoid a lot of the classic paladin problems in my game. I also don't have any evil gods. All gods are good or nuetral - if the being is Evil and Godlike it is a Demon/Devil or whatnot. I give the Demon and Devil lords Deific rank. Leads to a strong Good vs Evil kind of game. [/QUOTE]
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Community
General Tabletop Discussion
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What game mechanics etc. do you, the DM, forbid?
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