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What Game or Publisher Would You Have Be Market leader
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<blockquote data-quote="aramis erak" data-source="post: 9144061" data-attributes="member: 6779310"><p>If I could go backdate the change... </p><p>I think, really, that the change should not happen until '77. No AD&D. Straight to Moldvay. And giving Arneson his due.</p><p>Traveller catches fire faster and more strongly, and keeps pace.</p><p>Likewise, split the love more equally with <em><u>RuneQuest</u></em>, <em><u>Tunnels & Trolls</u></em> and <em><u>Starships & Spacemen</u></em>, </p><p>In 1981, <em><u>The Fantasy Trip</u></em> steals a full share, and Howard Thompson lets SJ keep it for a reasonable price plus a profit share.</p><p>All of the following get bigger than historic, and keep D&D still first, but only a plurality, not a majority. Make the following all more mainstream in the 1980s: <em><u>Palladium FRPG</u></em>, <em><u>Mechanoids</u></em>, <em><u>ElfQuest</u></em>, <em><u>MERP</u></em>, <em><u>Tunnels and Trolls</u></em>, and later <em><u>STRPG</u></em> and <em><u>MechWarrior</u></em>.</p><p></p><p>In other words, I want a world without a dominant game, but a field of top tier games that grows all fanbases.</p><p></p><p>If I only get to make a singular change, it's either to make Alternity's engine come out a bit earlier - as D&D 3rd edition, or to have <em><u>The Fantasy Trip</u></em> come out and do better, and Howard makes Steve Jackson a full partner, and the CEO, of Metagaming. No SJG, but Metagaming gets SJ's powerful designs and SJ gets the benefit of the existing commercial relationships...</p><p></p><p>When I was running Alternity, it really felt better suited for D&D than for a Traveller knockoff setting (Starfall).</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9144061, member: 6779310"] If I could go backdate the change... I think, really, that the change should not happen until '77. No AD&D. Straight to Moldvay. And giving Arneson his due. Traveller catches fire faster and more strongly, and keeps pace. Likewise, split the love more equally with [I][U]RuneQuest[/U][/I], [I][U]Tunnels & Trolls[/U][/I] and [I][U]Starships & Spacemen[/U][/I], In 1981, [I][U]The Fantasy Trip[/U][/I] steals a full share, and Howard Thompson lets SJ keep it for a reasonable price plus a profit share. All of the following get bigger than historic, and keep D&D still first, but only a plurality, not a majority. Make the following all more mainstream in the 1980s: [I][U]Palladium FRPG[/U][/I], [I][U]Mechanoids[/U][/I], [I][U]ElfQuest[/U][/I], [I][U]MERP[/U][/I], [I][U]Tunnels and Trolls[/U][/I], and later [I][U]STRPG[/U][/I] and [I][U]MechWarrior[/U][/I]. In other words, I want a world without a dominant game, but a field of top tier games that grows all fanbases. If I only get to make a singular change, it's either to make Alternity's engine come out a bit earlier - as D&D 3rd edition, or to have [I][U]The Fantasy Trip[/U][/I] come out and do better, and Howard makes Steve Jackson a full partner, and the CEO, of Metagaming. No SJG, but Metagaming gets SJ's powerful designs and SJ gets the benefit of the existing commercial relationships... When I was running Alternity, it really felt better suited for D&D than for a Traveller knockoff setting (Starfall). [/QUOTE]
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