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What Game or Publisher Would You Have Be Market leader
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<blockquote data-quote="Ruin Explorer" data-source="post: 9149461" data-attributes="member: 18"><p>Honestly I have a strong preference for a sort of early-mid '90s situation where multiple companies are essentially sparring for market leader. I know, technically, D&D was outselling most, most of the time, but I think what I'd like to see is a situation where who is genuinely "market leader" changes frequently, and where several different RPGs with different rules and settings are quite successful.</p><p></p><p>Responding to [USER=177]@Umbran[/USER]'s well-made point about being market-leader influencing design and company behaviour, one RPG I feel like would genuinely benefit from being market leader or close to it, would be Shadowrun. I think if Shadowrun had been even more successful (and Findley not died so young, hopefully, 35 is way too early and he was putting out amazing stuff), and never got sold to the awful people who owned it later, then by now, it would have been designed in a streamlined and cool way that both allowed it to have a significant degree of crunch, especially re: the cyberware/bioware/weapons/magic/etc., but also to be a hell of lot more playable. Really actual playability peaked in maybe 2nd edition Shadowrun. Certainly not later than 3rd. Being successful would also be helpful for Shadowrun because it's a game that genuinely benefits from accessory/splat/setting expansion books, and which even had some pretty good adventures (albeit also some dire ones).</p><p></p><p>I'm not even a huge fan of Shadowrun's setting, I'm more of a Cyberpunk 2020 guy.</p><p></p><p>Speaking of which, Cyberpunk 2020 is another one which might have benefited from success too - if it was market leader, whilst I think Pondsmith would have quit or taken an advisory role years ago, I feel like we'd be on Cyberpunk 2040 or something, and that it would have a great version of the Interlock rules (not the boring mess Cyberpunk Red has).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9149461, member: 18"] Honestly I have a strong preference for a sort of early-mid '90s situation where multiple companies are essentially sparring for market leader. I know, technically, D&D was outselling most, most of the time, but I think what I'd like to see is a situation where who is genuinely "market leader" changes frequently, and where several different RPGs with different rules and settings are quite successful. Responding to [USER=177]@Umbran[/USER]'s well-made point about being market-leader influencing design and company behaviour, one RPG I feel like would genuinely benefit from being market leader or close to it, would be Shadowrun. I think if Shadowrun had been even more successful (and Findley not died so young, hopefully, 35 is way too early and he was putting out amazing stuff), and never got sold to the awful people who owned it later, then by now, it would have been designed in a streamlined and cool way that both allowed it to have a significant degree of crunch, especially re: the cyberware/bioware/weapons/magic/etc., but also to be a hell of lot more playable. Really actual playability peaked in maybe 2nd edition Shadowrun. Certainly not later than 3rd. Being successful would also be helpful for Shadowrun because it's a game that genuinely benefits from accessory/splat/setting expansion books, and which even had some pretty good adventures (albeit also some dire ones). I'm not even a huge fan of Shadowrun's setting, I'm more of a Cyberpunk 2020 guy. Speaking of which, Cyberpunk 2020 is another one which might have benefited from success too - if it was market leader, whilst I think Pondsmith would have quit or taken an advisory role years ago, I feel like we'd be on Cyberpunk 2040 or something, and that it would have a great version of the Interlock rules (not the boring mess Cyberpunk Red has). [/QUOTE]
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