Saagael
First Post
My players will be heading to Celestia, home of Bahamut, Kord and Moradin, soon. Specifically they'll be in Bahamut's mountain-top home, and I'm working on mapping out the place, but it keeps coming out as too human; too much like a human designed it (of course a human is designing it [me], but that's no excuse
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So what features and details could I add to make Bahamut's lair memorable, unique, and epic. Maybe not all of the area, but a few rooms: portal entrance room, meeting room, Bahamut's throne room, a statue/art chamber, or something else.

So what features and details could I add to make Bahamut's lair memorable, unique, and epic. Maybe not all of the area, but a few rooms: portal entrance room, meeting room, Bahamut's throne room, a statue/art chamber, or something else.