Kestrel
Explorer
I have to agree with a lot of the posters on here. I don't have a problem with insta-kill spells or effects, if used responsibily by the DM. Most of them are higher-level and that's what comes with higher level play. The players should know and expect the opposition to use their abilities to the fullest extent.
To take out the insta-kills really makes a lot of creatures pointless. What is the point of a medusa without their petrifying gaze? Ooh...a snake headed chick, how scary. What is the point of a powerful necromancer without his Finger of Death? Watch out guys, he's going to Ray of Enfeeble and Chill touch us to death.
As a player, I wouldn't play in a game where I know the GM pulls the punches to keep us alive. I've done it before and left everytime. If I want a story where the heroes always win, I'll just watch a buddycop movie. It cheapens the victories and game when I know I can't die.
As a GM, I would be doing a disservice to my players if I held back with the opposition. They are intelligent and know the rules as well as I do. They all have an idea what the npcs can do. Their characters do as well, being powerful in their own abilities gives insight to their foes.
Now, my love of challenging games does not mean that I enjoy a DM that gets his jollies killing players. A DM shouldn't be throwing deadly monsters at the players just to kill them and enjoy his power from it.
To take out the insta-kills really makes a lot of creatures pointless. What is the point of a medusa without their petrifying gaze? Ooh...a snake headed chick, how scary. What is the point of a powerful necromancer without his Finger of Death? Watch out guys, he's going to Ray of Enfeeble and Chill touch us to death.
As a player, I wouldn't play in a game where I know the GM pulls the punches to keep us alive. I've done it before and left everytime. If I want a story where the heroes always win, I'll just watch a buddycop movie. It cheapens the victories and game when I know I can't die.
As a GM, I would be doing a disservice to my players if I held back with the opposition. They are intelligent and know the rules as well as I do. They all have an idea what the npcs can do. Their characters do as well, being powerful in their own abilities gives insight to their foes.
Now, my love of challenging games does not mean that I enjoy a DM that gets his jollies killing players. A DM shouldn't be throwing deadly monsters at the players just to kill them and enjoy his power from it.