What happen if a fire elemental fails to make the jump over a body of water?

If a fire elemental fails to make the jump over a body of water...



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Aside from destroying a stone floor, isn't it also an impassable barrier? Why wouldn't the fire elemental just stand on top? Walking on top of the water is not entering it.
 

fire+water=lava?

I say elemental is dead (or x number of d6 a round), with varies effects on the water depending on how much water their is.
 


Moon-Lancer said:
fire+water=lava?

I say elemental is dead (or x number of d6 a round), with varies effects on the water depending on how much water their is.

I don't think people talking about lava rules are suggesting that the water gets turned into lava. I think that they are suggesting that you apply the same amount of damage to the Fire Elemental as a human would get if they were immersed in lave (i.e. 20d6 damage per round).

Olaf the Stout
 

Shouldn't a fire elemental's damage be the same as a water elemental who falls in lava? Like 150% of the human's damage? I don't care if the rules cap, I'd roll 30d6. Stay out of the damn water if you're made of fire. :D
 

Moon-Lancer said:
fire+water=lava?

I say elemental is dead (or x number of d6 a round), with varies effects on the water depending on how much water their is.

What Olaf said.

Not saying that the water turns into lava, saying instead to basically apply the rules to the elemental as if it were a human, and the water were lava.
 

My gut reaction was also "lava rules", but then, you hit a problem. Suddenly, Create Water is like Harm for fire elementals, and although that makes sense, it's horribly unstylish and makes them far easier to defeat for a prepared or lucky foe. Occationally MacGuyvering a fire elemental to death by bursting a dam on it or something is cool, but it should not be that easy or repeatable.
 

"Boiling water deals 1d6 points of scalding damage, unless the character is fully immersed, in which case it deals 10d6 points of damage per round of exposure. "-SRD

Lava (20d6) seems extreme, I'd keep it at Boiling water damage. This rule also nicely incorporates what happens when water effects are cast on a fire elemental, 1d6. You can't cast create water on something because of the conjuration rules.

I wouldn't add 50% damage because fire elementals have a cold vulnerability, not a water vulnerablility. I'm also tempted to say energy resistance cold would not reduce this damage.

Now you have a fire elemental that can survive a round in the water. He's IN an impassable barrier. Can it swim to the edge? A) It's an impassable barrier and it sits there till it dies. B) 'Impassable barrier' is a practical term instead of an absolute.
 

Water is cold. Go jump in a lake if you don't believe me.

So what RAW says is that if I take a hottub in boiling water I'm only taking 1d6 per round, because I haven't put my head under the water?

I can also potentially slay commoners by throwing pots of boiling water on them?
 

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