FrogReaver
The most respectful and polite poster ever
Most 4e hybrids could be slightly stronger than solo classed (not as far apart as 3e or 5e multiclassing can be but still...)That is not a solution to the problem "class design is severely constrained by multiclassing." It's an example of the problem.
Furthermore, it misses the larger picture. The existence of a handful of overpowered MC builds is one part of that picture. The other part is the vast sea of MC builds which are painfully sub-par compared to single-class. Multiclassing on the 3E model has never worked well. It's a trap for novice players and a tool of abuse for veterans.
I've said this before, but it bears repeating: 4E was the only edition to get multiclassing right. For those who just want to dabble in another class, offer feats to cherry-pick the features you're after (5E has also started providing these). For those who want to fully combine two classes, take each class and create a "half-version" of it, such that you can take two half-classes and glue them together to create a hybrid whole.
The 4e multiclass feats were mostly pretty bad from any kind of optimization perspective.