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General Tabletop Discussion
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What Happened To The New DRAGONLANCE Trilogy?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8381083" data-attributes="member: 6802378"><p>We can't forget the power of the videogame industry to promote the IPs. Hasbro wants to be the next Disney, and Dragonlance is a too good card to allow unecessary risks. They haven't learnt yet to produce themself without help their own blockbusters. And the videogames need time and money. I guess Dragonlance's time hasn't arrived yet.</p><p></p><p>Why this setting? The characters, they may have been the most D&D characters, at least some time in the past. But this can be a double edged swords, because they are a fabulous hook to promote the sales but their stories are endend, closing creative options to can publish more with these same characters. </p><p></p><p>The good new is Hasbro has got the right engine software to can create ARPGs then this will can be used for different titles, and these will need shorter times of developement. </p><p></p><p>Other point is how to design the right reboot avoiding the "jumping the shark" effect. </p><p></p><p><span style="font-size: 12px">Some times I think there are a lot of things happening behind the curtains and we know nothing, and not only WotC or Hasbro but also the complete entertaiment industry.</span></p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8381083, member: 6802378"] We can't forget the power of the videogame industry to promote the IPs. Hasbro wants to be the next Disney, and Dragonlance is a too good card to allow unecessary risks. They haven't learnt yet to produce themself without help their own blockbusters. And the videogames need time and money. I guess Dragonlance's time hasn't arrived yet. Why this setting? The characters, they may have been the most D&D characters, at least some time in the past. But this can be a double edged swords, because they are a fabulous hook to promote the sales but their stories are endend, closing creative options to can publish more with these same characters. The good new is Hasbro has got the right engine software to can create ARPGs then this will can be used for different titles, and these will need shorter times of developement. Other point is how to design the right reboot avoiding the "jumping the shark" effect. [SIZE=3]Some times I think there are a lot of things happening behind the curtains and we know nothing, and not only WotC or Hasbro but also the complete entertaiment industry.[/SIZE] [/QUOTE]
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What Happened To The New DRAGONLANCE Trilogy?
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