Yair
Community Supporter
In a thread below, regarding the equipment rules in Monte Cook’s Arcana Unearthed, a legal point was made that sent me wondering. The point in issue was the designation of open game content being unclear. What I am interested in, though, is whether this violates the OGL that the work is published under, and more generally – does a violation of the OGL renders all the OGC supposedly released by the work unusable?
If this is the case, then it seems that to rely on OGC in a commercial undertaking is problematic. You must go to the source of the OGC, and verify that all terms of the OGL were indeed satisfied, which in practice is exceedingly difficult at times. The situation would be similar to the Open Source Community, in which code is carefully monitored before it is entered into the Linux kernel – a similar organization must be constructed to monitor OGC to be put into a “community SRD”, if it is to be usable at all. (I suppose the Fantasy Netbook Council serves as a good model for this.)
In practice, this is a small industry and I don’t see Monte Cook suing anyone due to use of OGC he failed to identify clearly. But I doubt any corporation would be hasty to enter such a legally shaky commercial enterprise. This flaw in the structure of OGC “heredity” seems to me to undermine the legality of the entire Open Game Content enterprise, which can’t be good for that time when the OGL will be put to the test in court.
Am I worried for nothing?
As for the case itself (I am not a lawyer, but it seems solid for me, as a laymen), to paraphrase:
Monte Cook’s designation of open game content arguably violated section 8 of the Open Game License, namely,
8. Identification: If you distribute Open Game Content You must
clearly indicate which portions of the work that you are distributing
are Open Game Content.
AU’s designation of OGC included the following sentence:
“In Chapters Six, Seven, and Eight, all the material that also appears in the System Reference Document is open, and all other material is not.”
Following this designation of open game content, then, the following sentence from AU
“If using it properly, a character can add a +1 bonus on the opposed attack roll when attempting to disarm an enemy (including the opposed attack roll to avoid being disarmed himself, if he fails to disarm the enemy).”
would not be open content, as it is not included in the SRD.
Yet, it is clearly derivative off the SRD, and as such is OGC itself. (Unlike the name of the weapon, for example, which could be – and in fact is – designated as product identity, this is purely mechanical and hence – if I understand the OGL - Uses OGC, and so must be OGC itself.)
Since the declaration of open game content is not clear, in that it defines something as OGC where it cannot possibly be OGC, it violates the above-mentioned section 8 of the OGL.
If this is the case, then it seems that to rely on OGC in a commercial undertaking is problematic. You must go to the source of the OGC, and verify that all terms of the OGL were indeed satisfied, which in practice is exceedingly difficult at times. The situation would be similar to the Open Source Community, in which code is carefully monitored before it is entered into the Linux kernel – a similar organization must be constructed to monitor OGC to be put into a “community SRD”, if it is to be usable at all. (I suppose the Fantasy Netbook Council serves as a good model for this.)
In practice, this is a small industry and I don’t see Monte Cook suing anyone due to use of OGC he failed to identify clearly. But I doubt any corporation would be hasty to enter such a legally shaky commercial enterprise. This flaw in the structure of OGC “heredity” seems to me to undermine the legality of the entire Open Game Content enterprise, which can’t be good for that time when the OGL will be put to the test in court.
Am I worried for nothing?
As for the case itself (I am not a lawyer, but it seems solid for me, as a laymen), to paraphrase:
Monte Cook’s designation of open game content arguably violated section 8 of the Open Game License, namely,
8. Identification: If you distribute Open Game Content You must
clearly indicate which portions of the work that you are distributing
are Open Game Content.
AU’s designation of OGC included the following sentence:
“In Chapters Six, Seven, and Eight, all the material that also appears in the System Reference Document is open, and all other material is not.”
Following this designation of open game content, then, the following sentence from AU
“If using it properly, a character can add a +1 bonus on the opposed attack roll when attempting to disarm an enemy (including the opposed attack roll to avoid being disarmed himself, if he fails to disarm the enemy).”
would not be open content, as it is not included in the SRD.
Yet, it is clearly derivative off the SRD, and as such is OGC itself. (Unlike the name of the weapon, for example, which could be – and in fact is – designated as product identity, this is purely mechanical and hence – if I understand the OGL - Uses OGC, and so must be OGC itself.)
Since the declaration of open game content is not clear, in that it defines something as OGC where it cannot possibly be OGC, it violates the above-mentioned section 8 of the OGL.