What happens when the sky falls?

alsih2o

First Post
As a general indicator of the world you play in, how would the members of the world react to-

An eclipse?

Earthquake?

Volcano?

Bizzare weather?

A comet?

Has your world become blase towards natural disasters because the inhabitants can cause them or are these understood happenings? Do they freak out because the gods cause them? (Do they?)

Ruling out the obvious (fixing things in an earthquake, avoiding a flood, watching an eclipse) that modern people do, how does your world or the members of it react differently?
 

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Mostly blamed on the gods, like the Greek/Roman mythos.By simply saying "religion," or "the gods," I can avoid any follow-up questions the players have to anything! :D

They react to events like how the modern educated person would act (life goes on, nothing you can do, have a moment to mourn, yadda yadda). If something truly bizzare happens (say... raining underpants), it may raise an eyebrow or two, but is probably blamed on the hermetic wizard in the tower in the hills.
 
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I've tried to use a lot of these as major plot points. For instance:

- Bad guys tend to time their dark rituals for eclipses. Very bad luck.

- I've thrown in an earthquake or two, once as a random disaster and once as a sign of a problem.

- I've used comet-y things twice, once when a dying God fell from heaven and hit the world, and once when the bad guys dragged a star out of alignment to create a certain conjunction... and then sent the star hurtling towards the planet in an attempt to bring about their plan the hard way (sort of a "if you can't pick the lock, bust down the door" strategy.)

- I'm currently using a spate of overly cold weather.

- I've also used several plagues, one which killed about 20% of people, one which only fed on magic, and one magically engineered plague which killed about 99% of orcs.

- I currently had an entire planar race (the modrons) fall over dead, simultaneously, for no known reason.

I love this sort of thing because it totally shakes up the campaign world. It lets you use death-prophesizing peasants in white robes, end-of-the-world cults, panic in the streets, and religious/political power plays. It keeps the PCs guessing by adding more variables into the world, and it keeps the DM's imagination fresh because it creates fun new possibilites.
 
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We play a d20 Modern game, so the PC's react to events much like modern people do.

Which is to say, very badly, but with a lot more research and/or conspiracy theories behind them. :D

We have had situations where certain magical/supernatural events were dependent on an actual historical disaster, which was a very good hook for an episode in our game that involved timelines, and was based on a historic meteor shower of epic proportions that occurred in the place we live (and have our game set in) in the early 1800's.
 

Comet streaks towards the planet......PC's turn to DM.......and ask what the DC for the Reflex save is.
 
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With regards to my current setting, Riftsea (I'm not playing it with D&D, but I aim to have the option available when it's done):

An eclipse?

If it's scheduled, that's all good (eclipses happen every 24 hours, for 12 hours, except for every third such period - it's how night happens). If it's been predicted, and there are newssheets in the region, people might go 'ooh, ah'; if it's a region without readily available public astronomy, there will be much religious kerfuffle. If it hasn't been predicted, everyone will panic.

Earthquake? Volcano?

Skyrealms are used to subsidance (there's not much holding up their continents), so the primitives who live there are relatively fine with them. The civilisations on the surface have never met earthquakes, as the ground is almost perfectly stable. Volcanoes are only encountered as massive portals to the Cardinal Fire plane, and thus probably enacted by massively militant mages who have made their presence felt earlier. This has the unusual side effect of primitives knowing how to deal with earthquake safety.

Bizzare weather?

Due to preponderancy of strange races and relatively public powers (mages, technomancers, telepaths etc), even little spiders falling out of the air isn't utterly unthinkable... just very strange, and people will want answers from their local power users. Storms aren't unknown, and skyships will seek safe haven at such times. Forecasting isn't as good, but communications can help people get to harbour before a storm catches them - if it's a natural storm.

A comet?

Strange things in the sky are a lot more common around here (angels, demons, dragonriders, skyships of three or four flags etc). This one is just high and uninterested in the ground. Of course, if it were a real comet, the shape of the world becomes important - it would actually approach from underground and cause a small earthquake, and then continue existance as a cloud of dust in the ether, with nobody ever seeing it.

Has your world become blase towards natural disasters because the inhabitants can cause them or are these understood happenings? Do they freak out because the gods cause them? (Do they?)

Those disasters that mortals can cause are regarded about the way we regard nukes today. Not exactly blase, but it's a different attitude - if something happens, the diplomats had better warn us first. Gods, well, it depends on the gods you follow - the Pales of Cathedra are the most able to cause disasters, but they're very close to the world and if they did, their followers would all get very depressed and anxious to please them anew. The multitudinous Angel Queens of the Ark would get an 'OK, we'd better deal' from their followers (and, in fact, have been known to blow up whole districts when their bioengineering projects got out of hand). Other deific figures are either dead or philisophical or asleep.

Ruling out the obvious (fixing things in an earthquake, avoiding a flood, watching an eclipse) that modern people do, how does your world or the members of it react differently?

Most people are blase about eclipses, as they're the basis of night. People from eternal shadow or eternal day would get very upset at first, but eventually learn to live with it. The response to damaging effects is largely the same, although most regions have magewrights to help fix things, so construction goes faster. In Brightsea, the cities stand atop huge pillars so they stand above the waves, so earthquakes might wipe out huge chunks of their nation. In the Ark, everything's built from living material or primitive clay, so Remakers would just engineer a new house and grow it to maturity once the situation was over. Actually stopping a disaster, natural or political, is really difficult unless you're on a political scale yourself...
 


With the volcano/earthquake or bizzare weather, I think the normal reaction would be 'The gods are mad.'... People would start looking into why, then lynch it! Witches, old women, oversized farm animals, funny looking kids or other suspicious types are all good candidates for a burninating.

Eclipses are a more of a common event - with 3 moons, lunar eclipses happen fairly often. Solar eclipses are bad news, and like Piratecat said, I think they're great for dark rituals and the like. Full on 3 moons solar eclipse is particularly bad, but is obviously somewhat rare. (due in about 18 months campaign time now!).

Comets are portents of doom and change. People like to stay indoors, if the comet can't see them, then it's less likely to affect them. Generally any important change for months afterwards will be blamed on the comet.
 


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