What has been your longest running campaign?

Roger_the_jolly

First Post
Hi,

Just a quick poll because I'm curious :)

What has been the longest campaign you have played in terms of hours?
For example - my longest was about 3 years of weekly sessions of about 3 hours each - so 468 hours total.

What kept you coming back? What made it such a long running campaign?
I'm looking for more in-depth answers then plain "we had fun so we came back".

Thanks,
Roger the Jolly :angel:
 

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For me, 16 years - 2nd edition 1992 to 3.5 edition 2008, with the characters converted as we went. They went from levels 1 - 25. We played twice a month for about 3-4 hours a shot, working out to about 400 sessions and 1600 total hours. Phew! And it was totally fun the entire time. :D

I also play in Sagiro's campaign, which started in 1994. We paused the game when he was in crunch for Bioshock, though, so we've just had run #226. My (3.5e, converted from 3.0e, converted from 2e) character there is level 18. The game has never been better, and I think we have a few more years left in the campaign. (That game is unique for me in that most of the players are the same ones who started in the campaign. We've had very little turnover.)

But heh. Wait til Silvermoon sees this thread. He makes us all look like pikers.
 
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I played in a game that ran a little over a year where we played from level 1 to 20 that was pretty epic. We played for about 8 hours every other weekend on Saturdays, though sometimes we played more often. We ended the game on an epic note as we defeated a reborn evil god from taking over the universe. It was entirely homebrew. We stopped playing because the DM got burned out on 3e and quit D&D altogether once the campaign ended. Since 4e came out he has started DMing again for the first time in 6 years and we are loving it.

The longest continuous campaign I played in ran about two years playing every two or three weeks for about 4 hours per session on Friday nights. The DM ran Age of Worms and we got to about 16th level from 1st before that game ended on a TPK. But 4e had come out and so the game was never restarted because everyone wanted to switch to 4e. There was also a general consensus in the group that the flaws in 3e contributed to the TPK and that provided extra incentive for everyone to want to get away from that ruleset.

I currently play in 3 4e games.

One game has been running for about 5 months and is run by the DM who ran the epic 3e game 6 years ago. It is completely homebrew. We started at level 1 and our now level 10, almost 11.

The second game is Scales of War and runs about once or twice a month. We are all about 6th level in that game.

The final game runs once a month on Saturdays for about 8-10 hours per session. The DM is using Ptolus as the base, but is running us through heavily modded versions of all the WotC 4e modules. We just hit level 7 and are wrapping up Thunderspire Labyrinth.
 

A two player Kult game back when I was unemployed, we played 2-3 times a week, for about a year (with a depression related break) average session length was 8 hours but could get up to twelve (6-7pm til 4-6am). So I'd guess 800 hours at least, but probably more like 1000 hours. Great game too.
 

What has been the longest campaign you have played in terms of hours?

In terms of hours? I don't think I've ever heard of or thought of it that way. Also, how often did you run 3 hour sessions? That doesn't seem like enough time to get anything done regularly.

I guess my longest would be my original AD&D 1e campaign which would come to almost 1800 hours. We played for 3 years, with 1 8-hour session a week during school months and 5 6-hour sessions in the summer months.

Among many of my peers that nothing. I know a guy who ran a Champions game for 12 years and another who ran Traveller for just about as long.

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Well I'm nowhere near Piratecat's rather incredible edition spanning adventures, my longest one was a 2e game that lasted about 2.5 years or so. Was also my first game ever, started as level 1 and ended up...I forget exactly, but pretty high. Unfortunately, only 1 game has come close (about 1.75 years) since then so I'm not nearly as lucky as others. Our DM has campaign ADD and gets bored quickly.
 

The longest running campaign I've ran is ten years, starting with the advent of my homebrewed world in 2nd edition thru 4E. Players have come and gone, but it's been a multi-generational story across 32 in-game years.
 

Definitely the (still technically ongoing) Dragonlance War of the Lance campaign that started in '92 and fizzled out with the coming of 3rd Edition in '99. By the time the 3.5 conversions of the original adventures arrived, we'd already moved on... to a 3.5 Dragonlance game that has been going for five years and will, next session, come to an end. I'm also currently DM'ing a weekly 4E game that, if it continues in its current successful direction, will probably overtake those previous campaigns in terms of sheer number of hours by about the end of this year.
 

Longest D&D game: 1 year, 2nd edition. We played 2 times a week, typically.

I played in a Star Wars campaign that has gone through the d6 system, d20, and into SAGA. It's run off and on for about 3 years. Mostly by another GM, and for a short time by me.
 

2nd Edition (I ran it) - it went for a year and a half - we played almost every single weekend from Friday 9pm-ish until Saturday mornings usually around 10am or so (so about 12-ish hours).

Great campaign - lots o' fun ;)
 

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