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What has the greatest chance of destroying the Forgotten Realms?
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<blockquote data-quote="Lazybones" data-source="post: 240992" data-attributes="member: 143"><p>The shades, after several years of preparations, launch their final sortie against the phaerim. They are victorious, but in the process open a vast rift into the Plane of Shadow that cannot be closed. To make matters worse, tears open up all over northern Faerun to the outer planes, primarily to the Lower Planes, letting in hordes of demons and devils. The heroes of Faerun and their good-aligned organizations are able to close most of those lesser rifts, but not before huge areas of destruction are created. Most of the mindless fiends are slain, but some of the more intelligent ones drift out of sight...</p><p></p><p>Meanwhile, the evil organizations are taking advantage of this situation to make several grabs for power. The Zhentarim extend their holdings around the Moonsea, and strike deeply into the Dales. Even as the Dales start to rally together a massive force of dark elves led by a pair of balors strikes from Cormanthyr, devastating their defenses. The Dales fall, and the Founding Stone is shattered.</p><p></p><p>In the East, the Red Wizards are able to forge alliances with several powerful devils that came through the gates and are able to extend their borders as well in forays into Mulhorand and Rashamen. </p><p></p><p>In the Western Heartlands, Lord Dhelt of Elturel is slain by a fiend that teleports into his throne room. In the confusion following the death of the most powerful paladin in the West, the church of Cyric seizes control of the city and begins establishing a regional power in the area. Baldur's Gate, with half of its waterfront district wiped out by a strange and unexpected tidal wave, signs a tributary pact with the new power. The nearby Harper Hall in Berdusk is burned to the ground while most of its occupants are off fighting fiends in the mountains near Cormyr. </p><p></p><p>Meanwhile, the shadow rift deepens, consuming most of the shades and their city in the process. Dozens of rogue shades, bereft of leadership, drift into the kingdoms around Anauroch, telling tales of horrible creatures that dwell within the Shadow, creatures that corrupt the very stuff of life itself...</p><p></p><p>Anauroch becomes a black wasteland, where life cannot exist.</p><p></p><p>Prayers for divine intervention go unanswered. Little do the mortals know that the tensions on Faerun have unleashed a series of confrontations among the gods, who have problems of their own. Furthermore, the Shadow Rift is disrupting the connection between the Prime Realm and the outer planes where the gods dwell, making it more difficult for clerics to gain their spells. </p><p></p><p>And it is growing...</p><p></p><p>* * * * * </p><p></p><p></p><p>Boy, this could be fun!</p></blockquote><p></p>
[QUOTE="Lazybones, post: 240992, member: 143"] The shades, after several years of preparations, launch their final sortie against the phaerim. They are victorious, but in the process open a vast rift into the Plane of Shadow that cannot be closed. To make matters worse, tears open up all over northern Faerun to the outer planes, primarily to the Lower Planes, letting in hordes of demons and devils. The heroes of Faerun and their good-aligned organizations are able to close most of those lesser rifts, but not before huge areas of destruction are created. Most of the mindless fiends are slain, but some of the more intelligent ones drift out of sight... Meanwhile, the evil organizations are taking advantage of this situation to make several grabs for power. The Zhentarim extend their holdings around the Moonsea, and strike deeply into the Dales. Even as the Dales start to rally together a massive force of dark elves led by a pair of balors strikes from Cormanthyr, devastating their defenses. The Dales fall, and the Founding Stone is shattered. In the East, the Red Wizards are able to forge alliances with several powerful devils that came through the gates and are able to extend their borders as well in forays into Mulhorand and Rashamen. In the Western Heartlands, Lord Dhelt of Elturel is slain by a fiend that teleports into his throne room. In the confusion following the death of the most powerful paladin in the West, the church of Cyric seizes control of the city and begins establishing a regional power in the area. Baldur's Gate, with half of its waterfront district wiped out by a strange and unexpected tidal wave, signs a tributary pact with the new power. The nearby Harper Hall in Berdusk is burned to the ground while most of its occupants are off fighting fiends in the mountains near Cormyr. Meanwhile, the shadow rift deepens, consuming most of the shades and their city in the process. Dozens of rogue shades, bereft of leadership, drift into the kingdoms around Anauroch, telling tales of horrible creatures that dwell within the Shadow, creatures that corrupt the very stuff of life itself... Anauroch becomes a black wasteland, where life cannot exist. Prayers for divine intervention go unanswered. Little do the mortals know that the tensions on Faerun have unleashed a series of confrontations among the gods, who have problems of their own. Furthermore, the Shadow Rift is disrupting the connection between the Prime Realm and the outer planes where the gods dwell, making it more difficult for clerics to gain their spells. And it is growing... * * * * * Boy, this could be fun! [/QUOTE]
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What has the greatest chance of destroying the Forgotten Realms?
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