What hasn't been done?

Stormborn

Explorer
With the OGL and d20 there are a plethora of published worlds and settings. While most of it piles up around quasi-medieval fantasy, there have been a few ventures into other areas with d20 Modern taking up lots of the slack. There is fantasy, steampunk, horror, cyberpunk, pulp, modern, future, war, wild west, etc.
So, is there any need for more settings or new systems? Is there anything that you haven't seen? Any genre not been covered? Or perhaps even not well covered? Have you homebrewed something because there is ntohing out there for you? If there was would you buy it?
Personally, I have been looking forward to a well done Pulp system, disapointed with what has come out so far (although Poly's minigames look nice) but I am hoping that will be taken care of with Adventure! soon.
 

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Well, at first I thought d20 Bible and d20 Bedroom, but they've both been done (d20 Bible was in Dungeon mag and we all know about the book of sex).

How about
d20 salesman
d20 E.R.
d20 Alternative Medicine
d20 Family
d20 Life
d20 Scrabble
d20 Scooby Doo (wait, that was done in POLY)
d20 Plumber
d20 Milkman
d20 Microbe
d20 Big Bang
d20 Pre-Big-Bang
d20 Coast Guard
d20 Colombian Drug Cartel..this might be interesting fighting against the bad guys..the agents ;)
d20 Godzirra
d20 Simpsons
d20 Diskworld
d20 GURPS
d20 Tinea
d20 Kull
d20 Jurassic Park
d20 Safari
d20 Beach Boys
d20 Beach Girls
d20 Dog eats d6 cat

:)

jh
 




Well, I think most genres (well, most genres that we would actually want to play) have been covered.

But, in terms of rules, I'm still waiting for a fully detailed trading system - so the PCs could act as merchants in between adventures (or during their travels between adventure locations). Example: "Well, we are PCs who are privateers, and since we own this ship and are going to City X anyways, let's take some cargo and make a bit of money while we're at it." Okay... what cargo? How much can they purchase? How much will it cost? What bonuses do they get if they are buying products at a location that has noted that these goods are "exports"? When they get to their destination, how much can they sell? At what price? What bonuses do they get if they have x ranks in Bluff? Or x ranks in Profession (merchant)? What bonuses do they get if they are selling goods at a location that has noted that these goods are "imports"?

Example #2: PCs are guarding a merchant caravan on their adventure. Said merchant caravan gets wiped out, with the PCs victorious but sole survivors. PCs are now "owners" of the caravan. How much is the caravan's goods worth? How much can they sell at a particular location? For what price? Etc, etc.
 

Bauglir said:
d20 Matrix - has that been done?

yeah, it was originally to be called. Masters tools but after many, many rewrites it finally was released as E-tools. it failed miserably in comparison to cheaper free stuff on the internet. ;)
 




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