What hasn't been done?


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I think because the other Thieves World game didn't do well. (Or was it a Rolemaster setting book?)

I haven't seen Thieves World on the bookshelves lately, either, so publishers may not think of it as a viable entity.

Things that haven't been done--actually, if I could think of them, I'd be doing them. But there are some I'm not sure have been overdone.

Ken Hite mentioned the Bone Wars in the American West as paleontologists raced to find and identify fossils; that might make a good mix with a Western slant.

D20 Pinocchio, where players attempt to become real people. (Crossover with D20 Velveteen Rabbit assured.)

D20 Cyrano de Bergerac, where the combat system is extended to include verbal parries and witticisms that do as much damage to one's SOCIAL stat as weapons do to one's Hit Points.
 

kipling said:
D20 Cyrano de Bergerac, where the combat system is extended to include verbal parries and witticisms that do as much damage to one's SOCIAL stat as weapons do to one's Hit Points.


Self promotional aside: I wrote up something like this in EN World Player's Journal #4. Just an FYI.
 

kipling said:
I think because the other Thieves World game didn't do well. (Or was it a Rolemaster setting book?)

I haven't seen Thieves World on the bookshelves lately, either, so publishers may not think of it as a viable entity.

I have no idea how it sold, but the box set was made for no system. It had convertion rules for how to run it with about a dozen different systems though.

There are new Thieves World books out. They are also rereleasing the orginal ones bound together as pairs with some new material. But I have no idea how that is going as well.

I just really like the setting and if it isn't doing that great, it might be gotten cheap.
 

Stormborn said:
So, is there any need for more settings or new systems? Is there anything that you haven't seen? Any genre not been covered? Or perhaps even not well covered? Have you homebrewed something because there is ntohing out there for you? If there was would you buy it?

Not so much a genre book as a book of optional mechanics that are balanced. The mechanics should be designed such that we can mix and match, to suit our preferences. Some ideas:

WP/VP

Action dice

Magic systems:
*Mana points
*No vancian magic
*Single magic type (no arcane/divine split)
*Scalable spells, ala AU

Alignment systems:
*No alignment
*Corruption points
*Alternate alignment (loyalties? from D20 Modern)

Simplified combat

Simplified classes with feat trees to create archtypes

I know I'm asking for a lot here, but one attraction would be having the rules in one place, instead of my adopting the action dice system from Stargate, the WP/VP system from Star Wars, the corruption system from the EnWorld boards, etc.

BTW, I could just as easily make this post in the DnD 4.0 thread: I'd love to see the next version of the game be a simplified, bare bones system with tons of optional add-ins that each gaming group could choose. It'll never happen, but I can still hope... :)
 
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D20 Paranoia would interest me greatly, and I'm tempted to work it out myself, mostly because I've right now started GMing Paranoia games online (using JParanoia) and the 2nd edition Paranoia rules are a little unwieldy.

The only MAJOR modification neccessary would be to replace HP with damage classes like in Paranoia, and we'd be set. There'd be feats and skills and each character could get one "spell" (mutation) to use... it'd make things simpler for the DM.

Any ULTRAVIOLET cleared citizens want to help work on this?
 

Olgar Shiverstone said:
I'm waiting for d20 Papers & Paychecks, personally.

You know, where you roleplay workers and students in an advanced technological society.

Just use the ordinaries in D20 Modern :D
 
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