Stormborn
Explorer
Kipling said: "If people are asking for a swashbuckling game, then perhaps the current d20 combat system is at the wrong level of abstraction for what they want?"
This is exactly what I am finding in my own game. However, I think that there are ways to handle some degree of "Active defense." As my friends and I have begun to study acient swordplay we have been suprised at the level of active defense that goes on. People interested in this idea should check out ARMA, expecially the videos provided here:
http://www.thearma.org/Videos/TPVideos.htm
Would a defense role, a la Grim n Gritty systems, help model this? And make those who want more realism feel better?
This is exactly what I am finding in my own game. However, I think that there are ways to handle some degree of "Active defense." As my friends and I have begun to study acient swordplay we have been suprised at the level of active defense that goes on. People interested in this idea should check out ARMA, expecially the videos provided here:
http://www.thearma.org/Videos/TPVideos.htm
Would a defense role, a la Grim n Gritty systems, help model this? And make those who want more realism feel better?