What Have We Done About Solos?

I have yet to throw a solo at my group, but I was thinking precisely what CapnZapp suggested - give solos 2 turns per round. That helps make up for the deficit in actions compared to a full party of 5, and makes their damage more significant.

Do you think their hit points are okay by the book, or should they be reduced? 5x seems like a lot, but our group is pretty high in damage output. It'd be kind of scary seeing what they could pull off focus firing on a single target. Fortunately hp can be adjusted some on the fly if needed.
 

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Well, solos have as many hps as they do because they need to live long enough to do decent damage. So if you turn the solo hit points down, you should turn the damage up (imho).
 

Rather than 2 actions per turn, just give the solo an attack aura, similar to the Undead Beholder from Open Graves. When a solo gets free attacks at the start of each PC's turn as long as they're near it, that does a lot of balance the action imbalance.
 

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