Robbert Raets
Explorer
Well, the 'going out' part gets difficult when you're allergic to sigarette smoke...... 

Clay_More said:Do you need to fall in love to shag someone silly?
I dont think that you can be directly "allergic" to cigarette smoke? Or can ya?
Anyways, congrats on the test Mr. Nath.
Sorry, no spells. and as for polyp based creatures, I was thinking of doing a walking reef and some giant anemone variants...Clay_More said:Congrats on it then Mr. Nath. Just got my third test back for this semester, passed with flying colors (only mistake in a 2000-word test was a must/most mixup, an exceptionally annoying and basic error). Have the next week of, will probably be getting alot of work done on NL2, I heard from Mr. Hound that it will be announced next week. Got any excellent necro-spells lying around Mr. Nath? Still have the biggest gaps in the spell section, especially on low-level necro/evil/death spells.
How about aquatic creatures based on polyps? I have recently read a rather thorough explanation on the life of polyps in the Encyclopedia Brittanica (very interesting series of books btw.). Creatures that are all individuals, but share common soil. Some are able of deducing to which sides of them that other similar polyps are located, so that they do not build a protective exo-skeleton in that direction. Some are even able of moving slowly across the ocean floor if the food supply grows thinner in one area (which often results in all of the grouped polyps moving at the same time, since they are bound together by their exo-skeleton). Should be a rather new take on ocean creatures (polyps are actually creatures, but have been confused with plants untill just recently). Many polyps actually have nerve-poisons powerful enough to permanently paralyse a human being. Could even create a sort of intelligent polyp that is constantly surrounded by a class of sea creatures that are immune to the strong, paralysing poison of the polyp-creature....
Just an idea anyways![]()