What have you done with the Stonelands?

dreaded_beast

First Post
Right now, my PCs have just acquired a run-down Keep in the Stonelands. I've been looking for info on the Stonelands, but all I've been able to find is that it is a haven for Border Raiders and sometimes Zhentarim.

Any plot ideas you wish to share or the things you have done with the Stonelands?
 

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Nothing, they should be right where I left them... did you check in the couch? If you loose somthing, its almost always there...

:)

Aaron.
 

jester47 said:
Nothing, they should be right where I left them... did you check in the couch? If you loose somthing, its almost always there...

:)

Aaron.

Yup, still there. ;)

But still full of plot-holes and untold-stories. :(
 

If I recall correctly, the Stonelands are inhabited by few if any humans. The terrain type is badlands, and they're mostly orc and goblin infested. There are scattered ruins and caves, and if I recall there's a barony to be won from the King of Cormyr for anyone who can tame the area.
 

Well, dreaded_beast, I can't say that I've actually run much of anything in the Stonelands. However, I can recommend some published sources.

1. The Haunted Halls of Eveningstar. 1e dungeon adventure; contains a small chapter on adventuring in the Stonelands, including idea seeds. These include the Cavern of Death, Whisper's Crypt, and other fun.
2. Dungeon Magazine... 8? 12? 16? I forget, but its definitely one of the early ones (I'll post the exact issue tomorrow, when I can get back to my stacks to check). "Irongard" by Ed Greenwood is a 1st level adventure set in a small dungeon in the Stonelands.
 

fourthmensch said:
Well, dreaded_beast, I can't say that I've actually run much of anything in the Stonelands. However, I can recommend some published sources.

1. The Haunted Halls of Eveningstar. 1e dungeon adventure; contains a small chapter on adventuring in the Stonelands, including idea seeds. These include the Cavern of Death, Whisper's Crypt, and other fun.
2. Dungeon Magazine... 8? 12? 16? I forget, but its definitely one of the early ones (I'll post the exact issue tomorrow, when I can get back to my stacks to check). "Irongard" by Ed Greenwood is a 1st level adventure set in a small dungeon in the Stonelands.

Great suggestions! Thanks!
 

The 3E maps erroneously place the Stonelands only north of the Storm Horns, whereas they're intended to be on both sides -- they'd be much less a problem for Cormyr otherwise.

"Irongard" is in #18, and a nice complement to FRQ1 Haunted Halls of Eveningstar. Ed fully wrote up the extra mini-dungeons mentioned in FRQ1 (which he'd used in the Knights of Myth Drannor campaign), but they were omitted when the size of the product was cut. Volo's Guide to Cormyr, Crown of Fire, Cormyr: A Novel and its sequels, and other souces I'm forgetting also have Stonelands lore. Your players will have their work cut out holding on to that keep: Cormyr itself can't maintain permanent outposts there.
 

Faraer said:
Your players will have their work cut out holding on to that keep: Cormyr itself can't maintain permanent outposts there.

I was wondering about this myself. I told the PCs at the end of last session that they had to basically clear a good sized area around their Keep of monsters, brigands, bad guys, etc. There is even a mini-dungeon behind their Keep that they need to clear out still.

I want to find the balance between having a safe place to call home and having to fight the threats of the wastelands around them. I don't want them to continuously be bombarded by attacks though, because that can get old fast.

Any suggestions would be appreciated, thanks!
 

"The Door From Everywhere" from Dungeon #88 features a nifter adventure that starts out in the Stonelands, IIRC...

My guys had a blast with that one.
 

Faraer's cited the most important sources on the Stonelands. IMHO, they are a great setting for adventures. Some ideas to keep in mind:

1) The Stonelands are certainly home to many secrets. Ancient strongholds such as Irongard ("Iyarim's Guard"), the Caverns of the Claws (home to troll warbands), old bandit keeps aplenty, and perhaps even some dwarven and goblin fortresses abound. In addition, the PCs can get involved in intrigues involving the Lords Who Sleep (see the 1e FR boxed set; essentially, the LwS are a group of powerful knights kept in stasis against the possibility of a diabolic invasion of Cormyr), or encounter rogue nobles, assassins' hideouts, or strange artifacts or ruins there.

2) The Stonelands are a turbulent front for a many-faceted struggle waged between the Zhentarim, the Purple Dragons, and the Harpers. The Zhentarim traditionally run caravan routes through the Stonelands, seed the region with safeholds, and carry on a campaign to disrupt competing trade through Cormyr, as well as generally destabilize the Forest Realm, by organizing monster attacks and stirring up conflict along the edges of the region.

As such, there are many, many ways your PCs can find adventure in the Stonelands. For one thing, the Zhentarim already have their own bases in the region, so anyone coming in and setting up a new stronghold is likely to be seen as a threat. For another, the area is rife with "dungeons," in the form of ancient ruins, deepspawn lairs seeded by the Black Network to create monsters to disrupt trade and harry Cormyrean patrols, and Zhentarim caravan bases; the PCs could spend their entire careers exploring and clearing out these places. Another possibility is that the PCs become deputies of the Crown itself, with the mission of doing what has hitherto been impossible for the Purple Dragons and creating a Cormyrean stronghold within the Stonelands.
 

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