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What high-level spells could warp society?
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<blockquote data-quote="DEFCON 1" data-source="post: 9552368" data-attributes="member: 7006"><p>The game rules and the worlds that these game rules are meant to be used within are not one and the same. The people within these worlds do not live via the game rules. Even dungeon masters who make and place things within these worlds do not use game rules for everything, they just use their own imaginations.</p><p></p><p>But be that as it may... I still claim that even if these worlds did in fact work only via the game rules as presented... all of these societies would still be different and more advanced than how they get presented by the game. If people learned that even the simplest magics could Create Food And Water and Cure Wounds... millions of people over all these thousands of years would have studied magic and thus brought these spells into ubiquity. I mean... it's not like in our world someone invented the steam engine and then only a select handful of "adventurers" after that ever learned how that technology was created and then recreated it. Nope... that technology flourished... thousands of other people learned how to use it, thousands of businesses took that technology and created product out of it, and thousands more of each learned how to make it better and create new things out of it. That's how learning works. That's how business works.</p><p></p><p>The fact that most of the worlds of D&D are still written that these grand magical spells are invented but then no one ever bothers to learn them except for a select few is silly (from a world-building and world-evolution perspective.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9552368, member: 7006"] The game rules and the worlds that these game rules are meant to be used within are not one and the same. The people within these worlds do not live via the game rules. Even dungeon masters who make and place things within these worlds do not use game rules for everything, they just use their own imaginations. But be that as it may... I still claim that even if these worlds did in fact work only via the game rules as presented... all of these societies would still be different and more advanced than how they get presented by the game. If people learned that even the simplest magics could Create Food And Water and Cure Wounds... millions of people over all these thousands of years would have studied magic and thus brought these spells into ubiquity. I mean... it's not like in our world someone invented the steam engine and then only a select handful of "adventurers" after that ever learned how that technology was created and then recreated it. Nope... that technology flourished... thousands of other people learned how to use it, thousands of businesses took that technology and created product out of it, and thousands more of each learned how to make it better and create new things out of it. That's how learning works. That's how business works. The fact that most of the worlds of D&D are still written that these grand magical spells are invented but then no one ever bothers to learn them except for a select few is silly (from a world-building and world-evolution perspective.) [/QUOTE]
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What high-level spells could warp society?
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