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What high-level spells could warp society?
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<blockquote data-quote="TwoSix" data-source="post: 9552925" data-attributes="member: 205"><p>Definitely not the intent. Being a Tier 4 (17+ level) character would be like being an esteemed neurosurgeon or an Ivy League lawyer who argues cases before the Supreme Court. They're around, but they aren't <em>common</em>, and they're in a social class all their own.</p><p></p><p>I'm kind of going for that vibe in modern thrillers where there's a bunch of shadowy groups of super-skilled people who are all vaguely aware of each other's existence. A Tier 4 character is someone who's now ready to play in the big leagues.</p><p></p><p></p><p>Some sort of PC or PC-equivalent class (something homebrewed would be an option here), or with powers roughly equivalent. </p><p></p><p></p><p>Yea, it's basically "E20". The town doesn't get threatened by a manticore, that's a problem a few farmers can take care of. </p><p> A flight of fiendish manticores is more of the standard "sound the alarm and find some adventurers" threat. </p><p></p><p>The game starts with the characters maxed out (or nearly so, I might start at 18th or 19th), and the focus of growth is gaining epic boons and legendary/artifact power magic items. </p><p></p><p></p><p>My general idea is that these conditions have not been in place for thousands of years. The amount of ambient magic waxes and wanes over the ages, and the world is currently at a very high level, fostering the growth of supernatural abilities among the population. It's only been like this currently for maybe 200 years? And how long it will last is unknown, and not something the population dwells on.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9552925, member: 205"] Definitely not the intent. Being a Tier 4 (17+ level) character would be like being an esteemed neurosurgeon or an Ivy League lawyer who argues cases before the Supreme Court. They're around, but they aren't [I]common[/I], and they're in a social class all their own. I'm kind of going for that vibe in modern thrillers where there's a bunch of shadowy groups of super-skilled people who are all vaguely aware of each other's existence. A Tier 4 character is someone who's now ready to play in the big leagues. Some sort of PC or PC-equivalent class (something homebrewed would be an option here), or with powers roughly equivalent. Yea, it's basically "E20". The town doesn't get threatened by a manticore, that's a problem a few farmers can take care of. A flight of fiendish manticores is more of the standard "sound the alarm and find some adventurers" threat. The game starts with the characters maxed out (or nearly so, I might start at 18th or 19th), and the focus of growth is gaining epic boons and legendary/artifact power magic items. My general idea is that these conditions have not been in place for thousands of years. The amount of ambient magic waxes and wanes over the ages, and the world is currently at a very high level, fostering the growth of supernatural abilities among the population. It's only been like this currently for maybe 200 years? And how long it will last is unknown, and not something the population dwells on. [/QUOTE]
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