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What high-level spells could warp society?
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<blockquote data-quote="Stalker0" data-source="post: 9558497" data-attributes="member: 5889"><p>there are two principal ideas when we think of high magic worlds.</p><p></p><p>There is high magic as "labor". This more what the OP noted for this discussion, that there are a lot of high level casters around so high level magic is continuously being used and generated.</p><p></p><p>Then there is high magic as "wealth". This is where the society warping effects are more about magic items and permanent magical effects. The idea of a Raise Dead, might not be common in this world. It exists, but only a few people can do it, and so the supply is extremely limited. But the idea that a family could commission some golems to be made through True Polymorph, or build a series of teleport circles, creating generational magical power that builds over time. The most common example often quoted is continual flame. Sure it might seem somewhat expensive at the beginning, but multiplied over several generations and it would be reasonable to expect continual flame to be a prominent light source is so many areas....because in the long term the cost is fairly trivial for its immense benefit.</p><p></p><p>Both create very big societal shifts that likely look far different from the standard medievalish dnd setting. But with the second its less about all magic and more about what magics provide permanent benefits or can be fashioned into magic items, whereas with the first model pretty much any magic is on the table.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9558497, member: 5889"] there are two principal ideas when we think of high magic worlds. There is high magic as "labor". This more what the OP noted for this discussion, that there are a lot of high level casters around so high level magic is continuously being used and generated. Then there is high magic as "wealth". This is where the society warping effects are more about magic items and permanent magical effects. The idea of a Raise Dead, might not be common in this world. It exists, but only a few people can do it, and so the supply is extremely limited. But the idea that a family could commission some golems to be made through True Polymorph, or build a series of teleport circles, creating generational magical power that builds over time. The most common example often quoted is continual flame. Sure it might seem somewhat expensive at the beginning, but multiplied over several generations and it would be reasonable to expect continual flame to be a prominent light source is so many areas....because in the long term the cost is fairly trivial for its immense benefit. Both create very big societal shifts that likely look far different from the standard medievalish dnd setting. But with the second its less about all magic and more about what magics provide permanent benefits or can be fashioned into magic items, whereas with the first model pretty much any magic is on the table. [/QUOTE]
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