TheSwartz
Explorer
I believe that the base rule of only requiring sufficient XP unsatisfying for allowing PC level advancement, and I've been reading through the 1st ed and 2nd ed DMGs for some guidance.
One pertinent quote from Gygax in the 1e DMG:
That sounds cool, however, if you go on further to read the mechanics on how he does this in 1e, it is very cumbersome and honestly even I don't think that sounds fun (specifically with the grading, although I do believe I see the point of it).
Yet, I like the general nature of level advancement in the 2e PHB page 117:
And then, in the 2e DMG, it's clear that adding anything to level advancement is purely optional, the times and gold requirements are a better, and there is no grading. However I still find it cumbersome with ill defined ability checks, etc.
I don't have a 3e or 3.5e PHB/DMG to review and I'm certain that if I look in my 4e books it just says "step 1: get XP and then step 2: Ding" which is exactly what I want to avoid.
Does anyone have some basic rules they're using that takes into account some sort of training and cost associated with level advancement that is reasonable, has flavor, and is still fun without being cumbersome and feeling like your PCs will be taking long sabbaticals every other game?
I've already started introducing potential trainers into the game. I'm thinking to modify the 2e DMG optional rules and taking out some of the ability checks. And, furthermore making it clear that the PC can "train" any time during the level, doesn't have to just be after they've accumulated enough XP for the next level.
I would sure like to see a 5e Unearthed Arcana on this! {are you listening Mearls??}
Thanks!
One pertinent quote from Gygax in the 1e DMG:
Experience points are merely an indicator of the character’s progress towards greater proficiency in his or her chosen profession. UPWARD PROGRESS IS NEVER AUTOMATIC.
That sounds cool, however, if you go on further to read the mechanics on how he does this in 1e, it is very cumbersome and honestly even I don't think that sounds fun (specifically with the grading, although I do believe I see the point of it).
Yet, I like the general nature of level advancement in the 2e PHB page 117:
Even when a character has earned enough experience to attain the next level, the DM may not allow immediate advancement. He may require the character to receive training to advance. When training, a character studies his skills under a tutor, taking the raw knowledge he has gained and honing it into measurable improvement. On the average, this takes a few weeks (depending on the tutor’s ability), and it is normally done during the character’s nonadventuring time.
A DM can also rule that the circumstances are not appropriate for the character to advance in level, such as when the game session ends with the characters deep in an abandoned mine complex. The party has just finished a battle with a band of gnolls and faces more such encounters before it can reach the surface. The DM rules that the characters receive no experience until they leave the mines, because he doesn’t want them to increase in level in the middle of the adventure. He is perfectly justified in doing this. And if the characters live through the adventure, they will undoubtedly profit from it, either in experience points or knowledge gained.
And then, in the 2e DMG, it's clear that adding anything to level advancement is purely optional, the times and gold requirements are a better, and there is no grading. However I still find it cumbersome with ill defined ability checks, etc.
I don't have a 3e or 3.5e PHB/DMG to review and I'm certain that if I look in my 4e books it just says "step 1: get XP and then step 2: Ding" which is exactly what I want to avoid.
Does anyone have some basic rules they're using that takes into account some sort of training and cost associated with level advancement that is reasonable, has flavor, and is still fun without being cumbersome and feeling like your PCs will be taking long sabbaticals every other game?
I've already started introducing potential trainers into the game. I'm thinking to modify the 2e DMG optional rules and taking out some of the ability checks. And, furthermore making it clear that the PC can "train" any time during the level, doesn't have to just be after they've accumulated enough XP for the next level.
I would sure like to see a 5e Unearthed Arcana on this! {are you listening Mearls??}
Thanks!