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What homebrew rules are you using for level advancement?
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<blockquote data-quote="TheSwartz" data-source="post: 7132691" data-attributes="member: 6705091"><p>I believe that the base rule of only requiring sufficient XP unsatisfying for allowing PC level advancement, and I've been reading through the 1st ed and 2nd ed DMGs for some guidance.</p><p></p><p>One pertinent quote from Gygax in the 1e DMG:</p><p></p><p></p><p></p><p>That sounds cool, however, if you go on further to read the mechanics on how he does this in 1e, it is very cumbersome and honestly even I don't think that sounds fun (specifically with the grading, although I do believe I see the point of it).</p><p></p><p>Yet, I like the general nature of level advancement in the 2e PHB page 117:</p><p></p><p></p><p></p><p>And then, in the 2e DMG, it's clear that adding anything to level advancement is purely <em>optional</em>, the times and gold requirements are a better, and there is no grading. However I still find it cumbersome with ill defined ability checks, etc.</p><p></p><p>I don't have a 3e or 3.5e PHB/DMG to review and I'm certain that if I look in my 4e books it just says "step 1: get XP and then step 2: Ding" which is exactly what I want to avoid.</p><p></p><p></p><p></p><p>Does anyone have some basic rules they're using that takes into account some sort of training and cost associated with level advancement that is reasonable, has flavor, and is still fun without being cumbersome and feeling like your PCs will be taking long sabbaticals every other game?</p><p></p><p>I've already started introducing potential trainers into the game. I'm thinking to modify the 2e DMG optional rules and taking out some of the ability checks. And, furthermore making it clear that the PC can "train" any time during the level, doesn't have to just be after they've accumulated enough XP for the next level.</p><p></p><p></p><p>I would sure like to see a 5e Unearthed Arcana on this! {are you listening Mearls??}</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="TheSwartz, post: 7132691, member: 6705091"] I believe that the base rule of only requiring sufficient XP unsatisfying for allowing PC level advancement, and I've been reading through the 1st ed and 2nd ed DMGs for some guidance. One pertinent quote from Gygax in the 1e DMG: That sounds cool, however, if you go on further to read the mechanics on how he does this in 1e, it is very cumbersome and honestly even I don't think that sounds fun (specifically with the grading, although I do believe I see the point of it). Yet, I like the general nature of level advancement in the 2e PHB page 117: And then, in the 2e DMG, it's clear that adding anything to level advancement is purely [I]optional[/I], the times and gold requirements are a better, and there is no grading. However I still find it cumbersome with ill defined ability checks, etc. I don't have a 3e or 3.5e PHB/DMG to review and I'm certain that if I look in my 4e books it just says "step 1: get XP and then step 2: Ding" which is exactly what I want to avoid. Does anyone have some basic rules they're using that takes into account some sort of training and cost associated with level advancement that is reasonable, has flavor, and is still fun without being cumbersome and feeling like your PCs will be taking long sabbaticals every other game? I've already started introducing potential trainers into the game. I'm thinking to modify the 2e DMG optional rules and taking out some of the ability checks. And, furthermore making it clear that the PC can "train" any time during the level, doesn't have to just be after they've accumulated enough XP for the next level. I would sure like to see a 5e Unearthed Arcana on this! {are you listening Mearls??} Thanks! [/QUOTE]
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