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General Tabletop Discussion
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What homebrew rules are you using for level advancement?
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<blockquote data-quote="Ketser" data-source="post: 7134528" data-attributes="member: 66805"><p>I usually demand several days of downtime for characters to train, study, meditate on their experiences or experiment with their powers. The only thing they get automatically are hit points and probably proficiency bonus (thinking about it). his allows to avoid mid dungeon leveling weirdness, but also allows players to describe how they unlock their new skills/spells/feats/class features. While the hit point and prof bonus increase still allow to gain some immediate benefit.</p><p></p><p>As a side benefit, it can allow lower xp characters to catch up with others and also avoid major power boosts mid dungeon/adventure.</p></blockquote><p></p>
[QUOTE="Ketser, post: 7134528, member: 66805"] I usually demand several days of downtime for characters to train, study, meditate on their experiences or experiment with their powers. The only thing they get automatically are hit points and probably proficiency bonus (thinking about it). his allows to avoid mid dungeon leveling weirdness, but also allows players to describe how they unlock their new skills/spells/feats/class features. While the hit point and prof bonus increase still allow to gain some immediate benefit. As a side benefit, it can allow lower xp characters to catch up with others and also avoid major power boosts mid dungeon/adventure. [/QUOTE]
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What homebrew rules are you using for level advancement?
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