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What House / 3rd Party / Optional Rule changed your game the most?
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<blockquote data-quote="Jer" data-source="post: 8671106" data-attributes="member: 19857"><p>I'd probably say using "elective order" initiative (where instead of going down the rolled initiative line the current player "throws" the action to another character - PC or GM controlled - at the end of their action) is probably the one with the biggest impact. My players won't play any other way now tbh and we use it in any system where it makes sense to do so.</p><p></p><p>But a close second is probably changing inspiration to "roll again" instead of having to declare that you're using it before you roll as [USER=20564]@Blue[/USER] said. That also has a big impact.</p><p></p><p>(I'd say using the more heroic resting and healing options from the DMG, but we've been using those since 4e so it didn't really change how we were playing 5e...)</p></blockquote><p></p>
[QUOTE="Jer, post: 8671106, member: 19857"] I'd probably say using "elective order" initiative (where instead of going down the rolled initiative line the current player "throws" the action to another character - PC or GM controlled - at the end of their action) is probably the one with the biggest impact. My players won't play any other way now tbh and we use it in any system where it makes sense to do so. But a close second is probably changing inspiration to "roll again" instead of having to declare that you're using it before you roll as [USER=20564]@Blue[/USER] said. That also has a big impact. (I'd say using the more heroic resting and healing options from the DMG, but we've been using those since 4e so it didn't really change how we were playing 5e...) [/QUOTE]
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What House / 3rd Party / Optional Rule changed your game the most?
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