BookTenTiger
He / Him
I have a lot of little house rules in the 5e Game (drinking a potion is a bonus action, flanking increases the chance to Crit by 1, etc.), but the house rule that changed my game the most was at request of the players. They really enjoyed fighting enemies with vulnerabilities and resistances, so I wound up making a bunch of templates I could apply to every enemy to give them damage immunities, vulnerabilities, and resistances! This house rule really worked for this group because they enjoy the puzzle aspect of combat, figuring out which enemies are vulnerable to which spells, getting surprised by resistances and immunities, and making ability checks to learn about enemy weaknesses. It transformed every combat in exciting ways.
What House Rule, 3rd Party Rule, or Optional Rule had the biggest impact on your game?
What House Rule, 3rd Party Rule, or Optional Rule had the biggest impact on your game?