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What House / 3rd Party / Optional Rule changed your game the most?
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<blockquote data-quote="GreyLord" data-source="post: 8671151" data-attributes="member: 4348"><p>Hmm...which edition.</p><p></p><p>Normally don't houserule...but if I decide to in 5e...</p><p></p><p>Instead of an archtype, fighters can double their proficiency bonus if they want, and sacrifice proficieny bonus points to do extra damage (so, -1 Prof pt in an attack to hit, to gain +1 dmg). Can be simpler and easier to do than keeping track of all the battlemaster variable rolls and such.</p><p></p><p>Handwave long travelling periods where nothing happens. Instead of going through it, it just happens and we go on to the next event.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8671151, member: 4348"] Hmm...which edition. Normally don't houserule...but if I decide to in 5e... Instead of an archtype, fighters can double their proficiency bonus if they want, and sacrifice proficieny bonus points to do extra damage (so, -1 Prof pt in an attack to hit, to gain +1 dmg). Can be simpler and easier to do than keeping track of all the battlemaster variable rolls and such. Handwave long travelling periods where nothing happens. Instead of going through it, it just happens and we go on to the next event. [/QUOTE]
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What House / 3rd Party / Optional Rule changed your game the most?
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