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What House / 3rd Party / Optional Rule changed your game the most?
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<blockquote data-quote="DND_Reborn" data-source="post: 8674455" data-attributes="member: 6987520"><p>LOL, sorry!</p><p></p><p>It is pretty simple. Whenever you upcast a spell, you don't roll any additional dice--they are automatically maximum.</p><p></p><p>Examples:</p><ul> <li data-xf-list-type="ul"><em>cure wounds</em> does 1d8 + WIS mod with +1d8 for each level above 1st. So, each +1d8 is automatically +8.</li> <li data-xf-list-type="ul"><em>magic missile</em> is three 1d4+1 missiles, additional missiles are +5 damage each.</li> <li data-xf-list-type="ul"><em>sleep</em> affects 5d8 hit points with +2d8 for each level above 1st. So, instead of +2d8 we just do +16.</li> </ul><p>This makes upcasting most spells a worthwhile option. For example, RAW a 5th level <em>sleep </em>spell is normally 13d8, on average <em>almost barely</em> enough to affect an ogre (59 hp). With our upcasting, a 4th level <em>sleep</em> spell would be 5d8+48 (avg. 70 hp!), more than enough to get an ogre!</p><p></p><p>Note: since these "additional dice" are not actually rolled, they do not contribute to the result being <em>critical</em>.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8674455, member: 6987520"] LOL, sorry! It is pretty simple. Whenever you upcast a spell, you don't roll any additional dice--they are automatically maximum. Examples: [LIST] [*][I]cure wounds[/I] does 1d8 + WIS mod with +1d8 for each level above 1st. So, each +1d8 is automatically +8. [*][I]magic missile[/I] is three 1d4+1 missiles, additional missiles are +5 damage each. [*][I]sleep[/I] affects 5d8 hit points with +2d8 for each level above 1st. So, instead of +2d8 we just do +16. [/LIST] This makes upcasting most spells a worthwhile option. For example, RAW a 5th level [I]sleep [/I]spell is normally 13d8, on average [I]almost barely[/I] enough to affect an ogre (59 hp). With our upcasting, a 4th level [I]sleep[/I] spell would be 5d8+48 (avg. 70 hp!), more than enough to get an ogre! Note: since these "additional dice" are not actually rolled, they do not contribute to the result being [I]critical[/I]. [/QUOTE]
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