Thanee
First Post
- Psionics are banned!
- scribing costs for wizardly spells is divided by 10
- Spell Focus gives +2, Greater Spell Focus has been removed (tho, I would consider it as a high level feat with something like caster level 12th or 15th as requirement)
- half-elves gain bonus skill points like humans
- half-orcs gain a +4 racial bonus to Intimidate
- range increments are all of the same length (the first one is not 5 ft. shorter)
- some 1 min./lvl spells have a 10 min./lvl duration (Invisibility, Fly, Polymorph, Bull's Strength, etc)
- Polymorph is a personal spell
- Righteous Might gives full size changes (as in the MM) plus the DR from the errata
- Rogues can find traps automatically when passing them at reasonable speed, works like the elves' finding of secret doors (with penalties similar to the Hide skill and movement)
- Sorcerers get 4+Int skill points and some more class skills (Diplomacy, Intimidate, Knowledge (the planes) and Use Magic Device), they also gain Eschew Materials for free at 1st level
- the school of illusion is not automatically discerned when using Detect Magic or Spellcraft on an illusion spell; instead the observer makes a Will save as for interacting with the illusion and if it fails gets a false reading (determined by the creator of the illusion)
- PCs always gain at least HD/2 hit points each level; if they roll less, treat the roll as that number instead
- prone 5-ft. step: as a move action a prone character can make a 5-ft. step (same limit to one per round applies), which does not provoke attacks of opportunity
- with Brew Potion you can make any number of identical potions and with Scribe Scroll up to six scrolls per day, as long as the total cost is not above 1,000 gp
That's what I can think of right now.
Bye
Thanee
- scribing costs for wizardly spells is divided by 10
- Spell Focus gives +2, Greater Spell Focus has been removed (tho, I would consider it as a high level feat with something like caster level 12th or 15th as requirement)
- half-elves gain bonus skill points like humans
- half-orcs gain a +4 racial bonus to Intimidate
- range increments are all of the same length (the first one is not 5 ft. shorter)
- some 1 min./lvl spells have a 10 min./lvl duration (Invisibility, Fly, Polymorph, Bull's Strength, etc)
- Polymorph is a personal spell
- Righteous Might gives full size changes (as in the MM) plus the DR from the errata
- Rogues can find traps automatically when passing them at reasonable speed, works like the elves' finding of secret doors (with penalties similar to the Hide skill and movement)
- Sorcerers get 4+Int skill points and some more class skills (Diplomacy, Intimidate, Knowledge (the planes) and Use Magic Device), they also gain Eschew Materials for free at 1st level
- the school of illusion is not automatically discerned when using Detect Magic or Spellcraft on an illusion spell; instead the observer makes a Will save as for interacting with the illusion and if it fails gets a false reading (determined by the creator of the illusion)
- PCs always gain at least HD/2 hit points each level; if they roll less, treat the roll as that number instead
- prone 5-ft. step: as a move action a prone character can make a 5-ft. step (same limit to one per round applies), which does not provoke attacks of opportunity
- with Brew Potion you can make any number of identical potions and with Scribe Scroll up to six scrolls per day, as long as the total cost is not above 1,000 gp
That's what I can think of right now.
Bye
Thanee
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