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General Tabletop Discussion
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What houserules do we assume is common in the community?
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<blockquote data-quote="ECMO3" data-source="post: 9046595" data-attributes="member: 7030563"><p>Halfling lucky has almost no effect on the story RAW. A "natural 1" almost never has story implications RAW. A natural 1 fails to hit on all attacks but a 1 succeeds on both checks and saves if the bonuses push it over the DC. In this respect it is just another number, 5% worse than a natural 2. So RAW from a story perspective a "natural 1" is only significant on an attack roll and only then if it is something that could otherwise hit if AC is low enough.</p><p></p><p>In this respect a ring of protection has more impact on the story than Halfling Lucky. So does a racial skill proficiency at level 1 or the guidance spell or a host of other things widely available to 1st level characters.</p><p></p><p>Now if you are playing with critical failures (my scorching ray hits an ally or my sword breaks) or if you play a houserule that a 1 always fails a check or save regardless of DC. Then yes there are significant story implications to halfling lucky. But I specifically suggested halflings as a counter to those house rules for players who do not like them. This brings the game back in line with RAW and overcomes the very story implications that the DM is introducing with houserules.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9046595, member: 7030563"] Halfling lucky has almost no effect on the story RAW. A "natural 1" almost never has story implications RAW. A natural 1 fails to hit on all attacks but a 1 succeeds on both checks and saves if the bonuses push it over the DC. In this respect it is just another number, 5% worse than a natural 2. So RAW from a story perspective a "natural 1" is only significant on an attack roll and only then if it is something that could otherwise hit if AC is low enough. In this respect a ring of protection has more impact on the story than Halfling Lucky. So does a racial skill proficiency at level 1 or the guidance spell or a host of other things widely available to 1st level characters. Now if you are playing with critical failures (my scorching ray hits an ally or my sword breaks) or if you play a houserule that a 1 always fails a check or save regardless of DC. Then yes there are significant story implications to halfling lucky. But I specifically suggested halflings as a counter to those house rules for players who do not like them. This brings the game back in line with RAW and overcomes the very story implications that the DM is introducing with houserules. [/QUOTE]
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What houserules do we assume is common in the community?
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