Charwoman Gene
Adventurer
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Yes!Moniker said:...I can dissociate parts of the game that I don't like.
I love the transparency, but both are key. It wouldn't be very helpful if they transparently said "This is all written in stone."OchreJelly said:all thanks to modular design and rules transparency.
Now now, let's just be happy for what Wizards have pulled off here.Charwoman Gene said:Paizo has come across as increasingly disingenuous and smarmy in their press releases.
Heh.Irda Ranger said:I love the transparency, but both are key. It wouldn't be very helpful if they transparently said "This is all written in stone."![]()
Sojorn said:Heh.
"Sorry, but you can't change anything without breaking 20 other things. But here's a sidebar about a optional rule that only breaks 2 things!"
Moniker said:As the previews come out, I am finding that the game seems to be very modular. And although the elements fit together as a part of the greater puzzle, I can effectively put the puzzle together still and not use all the pieces to complete it.
morgul97 said:Along this same lines, I like the fact that monster powers are pretty modular. I can envision a sourcebook coming up called something like "Monsterous Powers" that would basically contain a list of about 200 different powers you could add to a monster. It would then have information about how to scale the damage, XP, etc for more or less powerful monsters. You could have an almost endless number of different monsters using the basic monster templates and then adding various powers to them.
While I'd be interested in such a book, that's essentially how I plan to use the 4e Monster Manual.morgul97 said:Along this same lines, I like the fact that monster powers are pretty modular. I can envision a sourcebook coming up called something like "Monsterous Powers" that would basically contain a list of about 200 different powers you could add to a monster. It would then have information about how to scale the damage, XP, etc for more or less powerful monsters. You could have an almost endless number of different monsters using the basic monster templates and then adding various powers to them.
PrecociousApprentice said:I have had this feeling for a while, and the interesting thing is that I really don't understand the firm stance of the anti-4e crowd at all. It really does seem vey modular. Paizo has said that 4e does not allow them to tell the stories that they like to tell, but I feel like the storytelling power of 4e is massively better than previous editions. PCs have had a major protagonizing boost and infusion of variability in actions, and this is accomplished without a real boost on power. The modular style of 4e allows a greater variety of fantasy worlds to be "simulated" so from a GM perspective this gives fantastic freedom for storytelling. In the bildungsroman thread it has been discussed that, potentially, these changes allow a better representation of this literary style in the fantasy tradition. Vancian spellcasting is virtually dead. All these things add up to an amazing toolbox for fantasy gaming.