Remathilis
Legend
I have no insider knowledge, but I'm going to go out on a line and say what I THINK Fourth is going to have.
KEPT:
* Six Ability Scores, Str, Dex, Con, Int Wis, Cha. Score generated and abilities mods the same.
* Human, Elf, Dwarf, Halfling, Half-elf, Gnome, Half-orc races.
* Fighter, Wizard, Cleric, Rogue
* Arcane/Divine Split in Magic
* 1-20 levels.
* Alignment.
* Feats
* Ability Score Bumps
* d20 Combat
* Prestige Classes
Changed:
* Flexible classes which some form of talent tree/bonus feat set up, either like Saga or Saga-lite.
* Three Defenses rather than Saving Throws.
* Simplified Combat maneuvers.
* Double or Triple Hp at 1st level.
* Magic/Special Abilities per encounter rather than per day.
* Action Points Core
* Simple Psionics Core (for monsters)
* Crits always 20/x2, no confirms.
* Skill System Simplified, Less skills, broader uses.
* Emphasis on re-rolls rather than bonuses.
* Types of Stacking Bonuses
* Some manner of Defense increasing by level.
GONE:
* Secondary Attacks (without a feat)
* Paladin as a Starting class. Sorcerer will be rolled into wizard. Barbarian rolled into Fighter.
* Vancian Magic (slots per day)
* Favored Classes
* Stat-Boosting Items and Spells (Bulls Str, Gloves of Dex)
* Armor Class as a separate stat from Reflex.
That's my take. Yours?
KEPT:
* Six Ability Scores, Str, Dex, Con, Int Wis, Cha. Score generated and abilities mods the same.
* Human, Elf, Dwarf, Halfling, Half-elf, Gnome, Half-orc races.
* Fighter, Wizard, Cleric, Rogue
* Arcane/Divine Split in Magic
* 1-20 levels.
* Alignment.
* Feats
* Ability Score Bumps
* d20 Combat
* Prestige Classes
Changed:
* Flexible classes which some form of talent tree/bonus feat set up, either like Saga or Saga-lite.
* Three Defenses rather than Saving Throws.
* Simplified Combat maneuvers.
* Double or Triple Hp at 1st level.
* Magic/Special Abilities per encounter rather than per day.
* Action Points Core
* Simple Psionics Core (for monsters)
* Crits always 20/x2, no confirms.
* Skill System Simplified, Less skills, broader uses.
* Emphasis on re-rolls rather than bonuses.
* Types of Stacking Bonuses
* Some manner of Defense increasing by level.
GONE:
* Secondary Attacks (without a feat)
* Paladin as a Starting class. Sorcerer will be rolled into wizard. Barbarian rolled into Fighter.
* Vancian Magic (slots per day)
* Favored Classes
* Stat-Boosting Items and Spells (Bulls Str, Gloves of Dex)
* Armor Class as a separate stat from Reflex.
That's my take. Yours?
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