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D&D 5E What I Love Best and What I Hate Worst about D&D5

13th Age does like this but takes it another step - weapons (and armor) are just categories and you can define the specifics of your character's weapon. But it also breaks up the mechanical bits by class. Fighting types do the most damage with a weapon, casters with the same weapon will do less. Rogues go more with light weapons than anyone else, even before sneak damage.

I would love to port this over to 5e, but i think if it's not outlined as "optional" in the DMG my players would be less keen on trying it.
 

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Like:
Ease of play.
Simplicity of rules.

Hate:
Legendary resistance that ruins any chance of a caster has of seriously affecting a battle himself and disallows him from using his best high level attack spells against Legendary Creatures at the same time all the martial characters are unloading all their powerful abilities to maximize damage. It makes non-buff casters very weak in battles against such creatures.

Bless as the most powerful group buff spell in the game. It is the new haste and a 1st level spell of ridiculous power.

How easy it is to use Sharpshooter and Great Weapon Mastery making archery and heavy weapons the default power gamer choice (and nearly every group has one or more).
 

I love the chosen races in the Player's handbook. Everybody gets to play their favorite characters from past editions. I think a full-blood Dragonborn and Tiefling should be changed to half-blood though just like the Half-Orc.
Let's get rid of Elves and Dwarves as well, then, by the same logic.
 


I love the new spell casting system. You no longer have to worry that preparing situational spells will be a waste since you still have access to all your slots for the day if the situation didn't come up. As long as you prepare a couple bread and butter spells that you'll cast often you can operate to your fullest potential.

What I dislike the most is how rare weaknesses are in the monster manual and how prevalent resistance and immunity is. I feel that you are no longer rewarded for making the effort to learn about a monster. Your reward for finding out about a monster is the ability to fight it normally, ie. lack of a punishment. It also takes away opportunities for certain characters to shine. You feel good when you carry a fight with your specialty damage type.
 

Bless as the most powerful group buff spell in the game. It is the new haste and a 1st level spell of ridiculous power.

At first glance I also thought Bless was ridiculously powerful. Like, if the PCs use it, then the Bad Guys have to use it too just to stay in the game. Just like Haste used to be.
 

LOVE: Every part of the character system, including multiclassing, spellcasting, and feats

HATE: Players and DMs who are so influenced by the past and/or married to their own precious homebrew systems that they feel the need to discard or house rule half of 5e before even trying it as is.
 

LOVE: Players and DMs who are influenced by the past and/or married to their own homebrew systems feel empowered to house rule 5e before even trying it as is.

HATE: Every part of the combat system, monster math, and character system (including multiclassing, spellcasting, and feats) doesn't match exactly what I know my preferences are. Fortunately, see above.
 

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