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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What I miss about 4e (my preferences of course)
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<blockquote data-quote="UngeheuerLich" data-source="post: 6197291" data-attributes="member: 59057"><p>I have the urge to say following:</p><p></p><p>It is really fun creating unique PCs in 4e. They were special in all regards.</p><p>The problem I have seen in actual play. There were a lot less tactical choices than you might think: and this is a direct result from picking few powers that you use over and over again. Powers did not compete with other powers.</p><p></p><p>A simple fix for 4e would have been following:</p><p>Every time you gain an encounter/daily power, chose 2 or 3 of them. In combat you can only use one. This would have made combats a lot less repetitive and more tactical, as you would not follow the same attack order over and over again.</p><p></p><p>Actually, the game would have been better, if it just allowed you to retain lower level powers and you could use them or the new one, or if you could use a fixed number of encounter powers per encounter, but mix them up as needed. It would make it more viable to not chose samey powers, but powers different in function. Actually, this at least would be my 4e fix.</p><p>5e actually uses that approach in the weapon master subclass. I hope it will survive internal tests.</p><p></p><p>So the real problem in 4e for me:</p><p>You have great tools during character building to make your character unique, but during play sessions, you have no choice but to use the same tactics over and over again. (A little bit exaggerated, especially when you take essential classes into account, which shifted things from character building decisions to in-game decisions)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6197291, member: 59057"] I have the urge to say following: It is really fun creating unique PCs in 4e. They were special in all regards. The problem I have seen in actual play. There were a lot less tactical choices than you might think: and this is a direct result from picking few powers that you use over and over again. Powers did not compete with other powers. A simple fix for 4e would have been following: Every time you gain an encounter/daily power, chose 2 or 3 of them. In combat you can only use one. This would have made combats a lot less repetitive and more tactical, as you would not follow the same attack order over and over again. Actually, the game would have been better, if it just allowed you to retain lower level powers and you could use them or the new one, or if you could use a fixed number of encounter powers per encounter, but mix them up as needed. It would make it more viable to not chose samey powers, but powers different in function. Actually, this at least would be my 4e fix. 5e actually uses that approach in the weapon master subclass. I hope it will survive internal tests. So the real problem in 4e for me: You have great tools during character building to make your character unique, but during play sessions, you have no choice but to use the same tactics over and over again. (A little bit exaggerated, especially when you take essential classes into account, which shifted things from character building decisions to in-game decisions) [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What I miss about 4e (my preferences of course)
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