Finalattack
First Post
I've read over the playtest material and look forward to running a game with some friends. I got to say that I'm not as excited about the latest iteration of DnD, though I understand why it has changed into what it is.
DnD next positives:
Seems like combat is quicker and players who aren't as keen on complexity can really get an idea of their characters easily. This gives room for the focus to be on the roleplay rather than the roll-play. Slim systems tend to make better roleplay games.
How I felt when 4th ed came out:
I really got excited about 4th ed. I saw a black dragon which cast darkness and as a reaction to any PC misses would hit PCs with his tail. Wow, cool interaction. Kobold as a racial trait stepped 5 feet as a minor. Enemies were fun to control. Its a mini puzzle. PCs now had teleports, marks, taunts, at-will AoE spells, rangers firing 2 arrows and all at level 1! Action surges, and healing surges. It was tactical combat at its best. Combat required teamwork. It was exciting if maybe a little combat focused.
I remember making a fantastic elf laser cleric with a multi-class feat in ranger (with disruptive strike) whom would use his bow to deliver his at-will lances of light, and kept a single real arrow in his quiver for disruptive strike. He came from an area which was constantly winter and worshiped the raven queen. He had massive personality all born of the mechanics from the game. What was really amazing was this was all possible at low level.
Its early to say, and a lot of this is personal preference, but I liked about 4th ed is I could make a REALLY unique character, mechanically first and then through personality. I feel I'm pretty limited with the new DnD next, mechanically as there seem to be pretty minimal customisation overall and early on. I hope we see much more expansion in this area in future.
DnD next positives:
Seems like combat is quicker and players who aren't as keen on complexity can really get an idea of their characters easily. This gives room for the focus to be on the roleplay rather than the roll-play. Slim systems tend to make better roleplay games.
How I felt when 4th ed came out:
I really got excited about 4th ed. I saw a black dragon which cast darkness and as a reaction to any PC misses would hit PCs with his tail. Wow, cool interaction. Kobold as a racial trait stepped 5 feet as a minor. Enemies were fun to control. Its a mini puzzle. PCs now had teleports, marks, taunts, at-will AoE spells, rangers firing 2 arrows and all at level 1! Action surges, and healing surges. It was tactical combat at its best. Combat required teamwork. It was exciting if maybe a little combat focused.
I remember making a fantastic elf laser cleric with a multi-class feat in ranger (with disruptive strike) whom would use his bow to deliver his at-will lances of light, and kept a single real arrow in his quiver for disruptive strike. He came from an area which was constantly winter and worshiped the raven queen. He had massive personality all born of the mechanics from the game. What was really amazing was this was all possible at low level.
Its early to say, and a lot of this is personal preference, but I liked about 4th ed is I could make a REALLY unique character, mechanically first and then through personality. I feel I'm pretty limited with the new DnD next, mechanically as there seem to be pretty minimal customisation overall and early on. I hope we see much more expansion in this area in future.